A question regarding layer flipping
Posted: Thu Feb 14, 2019 6:23 am
I've been building a character rig, and using the layer flip tool to create opposing views of a character (making a character facing left, then flipping to get a character facing right). The views themselves are group layers consisting of many vector layers.
I've found though that layer flip isn't working quite how I would have expected. The sublayers within the group are flipped, but it appears that their xy axis has also been flipped. That is to say, the flip is simply visual. This doesn't interfere with manual animation (though it can be a bit weird if you're adjusting numerical values by hand), but it's having odd effects on some scripts I'd written which expected a consistent coordinate space.
Is there anyway to, for lack of a better word, bake a flip around an axis? That is, to have the effect you would get if you manually went into each layer, selected all the points then flipped the points around the axis, then flipped the bones, etc.
My thanks for your time.
I've found though that layer flip isn't working quite how I would have expected. The sublayers within the group are flipped, but it appears that their xy axis has also been flipped. That is to say, the flip is simply visual. This doesn't interfere with manual animation (though it can be a bit weird if you're adjusting numerical values by hand), but it's having odd effects on some scripts I'd written which expected a consistent coordinate space.
Is there anyway to, for lack of a better word, bake a flip around an axis? That is, to have the effect you would get if you manually went into each layer, selected all the points then flipped the points around the axis, then flipped the bones, etc.
My thanks for your time.