Smart Bone Dials, "auto-freeze keys," and the timeline
Posted: Sat Jan 19, 2019 10:16 pm
So most of the example rigs I see on the interwebs use Smart Bone Dials to select e.g. mouth positions in a switch layer. And it's pretty easy to understand why I need to make sure I'm using step interpolation when I use such bone dials, and e.g. smooth interpolation for the associated eye movements. However, continuously switching back and forth between step and smooth, and keeping track of which mode I'm in, is a PITA. Worse still, sometimes I need both, for example if an eye movement ends when an expression changes. And of course when I'm going into a big change and turn on "auto-freeze keys," it's really hard to have both a smooth motion and a step change.
So I've been playing around with the "switch selection" window instead, but that means I have to go digging around in the layers of the character to select the right switch layer. All things considered I'm finding it easier, but it still slows me down compared to the convenience of having everything right there in bone layer.
So I went back and did some research, figuring there must be a way to associate the interpolation with the smart bone, but if it's possible I can't figure out how.
Any suggestions for best practices here?
So I've been playing around with the "switch selection" window instead, but that means I have to go digging around in the layers of the character to select the right switch layer. All things considered I'm finding it easier, but it still slows me down compared to the convenience of having everything right there in bone layer.
So I went back and did some research, figuring there must be a way to associate the interpolation with the smart bone, but if it's possible I can't figure out how.
Any suggestions for best practices here?