help a n00b

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JamesP
Posts: 3
Joined: Sun Feb 05, 2006 1:27 pm

help a n00b

Post by JamesP »

Guys, Girls, I need your help on this one.

I'm new to Moho. I've only started using it since being introduced to it at uni for a project I have to do.

I'm currently having difficulty in two areas.

One is what is the best way to rig up the bones for the character

The second is how to I get it to look like my illustrator original?

Image

Many thanks

James
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stephklein
Posts: 69
Joined: Thu Dec 15, 2005 8:09 pm
Location: Winnipeg, Manitoba, Canada
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Post by stephklein »

I've never seen an Illustrator Import warp like that before. Did you save your illustrator file with the Illustrator 8 format?Either way, you'll have to do a little reshaping by hand in Moho to get it the way you want.

As for bones, have you checked the Bones tutorial? It's all in there. The only real 'trick' to bones, is that it's often preferable to have the individual parts of a character on seperate vector layers, especially parts that are going to bend with one another (ie: Forearm and upper arm should be on seperate layers), because if they are one solid piece, you sometimes end up with distorted elbows/joints.
-Steph Klein
animasterix123
Posts: 16
Joined: Sun Feb 12, 2006 3:20 pm

Post by animasterix123 »

im just making a guess but it might be the skin tone isnt a clour thats moho compatible and the lines may be hard for it to decipher as you may of used different tools to mohos program but as i said before im a newbie here so its just a cheap guess :? :roll: :shock: :D :? :o :lol: :wink: :cry: :arrow: :idea: :?: :!: :evil:
dumb people do the math, smart ones use a calculator
gavi dvan
Posts: 123
Joined: Thu Dec 08, 2005 1:57 am
Location: Melburn, Australia

Post by gavi dvan »

Just wondering, did you "import" it or did you simply try to recreate or trace it in Moho..?
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JamesP
Posts: 3
Joined: Sun Feb 05, 2006 1:27 pm

Solved!

Post by JamesP »

My problem was solved by adding more points to the lines/curves.

Thanks to those who replied
:D
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