Flexi binding neighboring points and excluding bones.

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animas3D
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Flexi binding neighboring points and excluding bones.

Post by animas3D »

Hello,

Can you tell some points on a shape to only be affected by bone strength of certain bones but not others, even if they fall within the region of influence of the other bones?.

In other words, on a closed shape, can some points be controlled by, let's say two bones, and ignore the influence nearby bones, while other points on the shape be controlled by other bones through flexi binding?

Case in point, a hand made out of one continuous closed path.
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mrc
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Re: Flexi binding neighboring points and excluding bones.

Post by mrc »

You should be able to achieve that using "Bind Points". Works on shapes layers that are children to a bone layer.

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animas3D
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Re: Flexi binding neighboring points and excluding bones.

Post by animas3D »

Thanks, though I wanted to take advantage of the mixed regions of influence in flexi-binding.
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synthsin75
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Re: Flexi binding neighboring points and excluding bones.

Post by synthsin75 »

Menu command Bone>Use Selected Bones for Flexi Binding
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Greenlaw
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Re: Flexi binding neighboring points and excluding bones.

Post by Greenlaw »

It sounds like you want different selections of points in a layer to be bound to different sets of bones with Flexi-binding? Sorry, Moho doesn't work that way. You can't split a layer's points between different selected sets of bones for Flexi-binding. Generally, you shouldn't need that because you can mix Flexi-binding with point binding, and use constraints and Smart Bone Actions to get the exact deformations you need.

However, if you really need this, you might try Region Binding mode. This mode makes that 'pill shapes' you see when adjusting Bone Strength work more literally. Region Binding is actually the default binding method used before Flexi-binding came along, and you can switch to it by checking the option in the Bone Layer Settings. It's not exactly what you described but it can probably behave closer to like what you're looking for. Note that this affects ALL the bones in the layer--you can't have some bones in the layer use Region Binding and some bones use Flexi=binding.

(Just be advised that you might be complicating your setup more than is actually necessary.)
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