...move the rig without creating unnecessary keyframes?

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Sketch_Turner
Posts: 44
Joined: Sun Oct 02, 2016 3:53 pm

...move the rig without creating unnecessary keyframes?

Post by Sketch_Turner »

Since I've been previously working with rather simple rigs, I've only encountered this issue now. Say I want to manipulate my character's arm. I grab the forearm bone, wiggle it, then decide to move the resulting keyframe a bit forward/back. Problem is, Moho has put in keyframes for ALL the parts of the rig, and those do not move, which messes up the animation unless you go and edit them manually.
One way to avoid this, I assume, is to use the option "Consolidate layer channels", but I'm wondering if maybe there's a better way?
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hayasidist
Posts: 3492
Joined: Wed Feb 16, 2011 8:12 pm
Location: Kent, England

Re: ...move the rig without creating unnecessary keyframes?

Post by hayasidist »

It sounds as though you have auto-freeze on -- make sure that "auto freeze keys" in the timeline window is not checked.
Sketch_Turner
Posts: 44
Joined: Sun Oct 02, 2016 3:53 pm

Re: ...move the rig without creating unnecessary keyframes?

Post by Sketch_Turner »

I think this is it. Thanks!
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