Render blurs in preview
Posted: Sat Dec 30, 2017 3:34 am
I have a circle vector with a blur radius about 10. I control the size and opacity of this circle with a smart bone dial. It is used to simulate vibrations coming out of a speaker. When I first created the "spot", the blur rendered nicely even in design time. Previewing a single frame also looks good. As soon as I add the smart bone to it, however, the blur does not render in design time anymore, though it does if I preview the frame. Then, if I animate the spot using the bone dial, now the spot doesn't render its blur at all, even if I preview the animation (Ctrl-Shift-R). If I actually eport it as an mp4, the spot renders correctly. Is there a way to see this blur effect when previewing the video?
Not only that, but all the guidelines and everything are rendering when I preview animation. I can see the bone itself moving, basically whatever I see in design mode renders as well when I preview. ???
Not only that, but all the guidelines and everything are rendering when I preview animation. I can see the bone itself moving, basically whatever I see in design mode renders as well when I preview. ???