Frame blending to avoid jerky motion ?
Posted: Sat Sep 30, 2017 9:26 am
Hello !
I'm very rookie with Moho and I have a fluidity problem with my "head turn" controller. I set 2 controller bones :
- a first one for eye blink : 2 frame animation (frame 0 open, frame 1 close)
- a second one for the head turn : a 48 frames animation from front to side.
No trouble for this step.
Now when I want to animate the controllers, I can make the blink longer than 2 frames, make it last : the movement is very nice and slow, but the head movement is jerky when I use the head turn controller : if I want to make it slower, i doesn't do any frame blending, it feels like it doesn't interpolate the frame and the animation is twitchy.
Is there any way to make a nice interpolation between the frames ?
For now my temp solution to get some fluidity is to increase the numer of frame in my Head turn action.... Anything else ?
Thanks !
I'm very rookie with Moho and I have a fluidity problem with my "head turn" controller. I set 2 controller bones :
- a first one for eye blink : 2 frame animation (frame 0 open, frame 1 close)
- a second one for the head turn : a 48 frames animation from front to side.
No trouble for this step.
Now when I want to animate the controllers, I can make the blink longer than 2 frames, make it last : the movement is very nice and slow, but the head movement is jerky when I use the head turn controller : if I want to make it slower, i doesn't do any frame blending, it feels like it doesn't interpolate the frame and the animation is twitchy.
Is there any way to make a nice interpolation between the frames ?
For now my temp solution to get some fluidity is to increase the numer of frame in my Head turn action.... Anything else ?
Thanks !