Frame blending to avoid jerky motion ?

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Frame blending to avoid jerky motion ?

Postby Mathieu2 » Sat Sep 30, 2017 9:26 am

Hello !

I'm very rookie with Moho and I have a fluidity problem with my "head turn" controller. I set 2 controller bones :
- a first one for eye blink : 2 frame animation (frame 0 open, frame 1 close)
- a second one for the head turn : a 48 frames animation from front to side.
No trouble for this step.
Now when I want to animate the controllers, I can make the blink longer than 2 frames, make it last : the movement is very nice and slow, but the head movement is jerky when I use the head turn controller : if I want to make it slower, i doesn't do any frame blending, it feels like it doesn't interpolate the frame and the animation is twitchy.

Is there any way to make a nice interpolation between the frames ?
For now my temp solution to get some fluidity is to increase the numer of frame in my Head turn action.... Anything else ?

Thanks !
Mathieu2
 
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Re: Frame blending to avoid jerky motion ?

Postby synthsin75 » Sat Sep 30, 2017 3:45 pm

Smart bone actions need more frames for smooth interpolation...usually around 100.
- Wes
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Re: Frame blending to avoid jerky motion ?

Postby Mathieu2 » Mon Oct 02, 2017 7:36 am

Thanks for your help !
Mathieu
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