auto keyframe point curvature?

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auto keyframe point curvature?

Postby LeviFiction » Wed Sep 20, 2017 3:17 am

Okay, after reading the help files, and maybe I just inadvertently skipped it, I'm looking for a better way to keyframe curves.

When I add a new keyframe point curvature isn't included in those keyframes. Just the point position. So I have been manually adjusting the curves of each point before I go on to animate the curves so that they have a definite start and end point. I imagine there's an easier way to force the "Add keyframe" command to include the curves of all of the points so I don't have to do this manually for every point I want to animate.
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Re: auto keyframe point curvature?

Postby synthsin75 » Wed Sep 20, 2017 3:22 am

Draw>Freeze Points
- Wes
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Re: auto keyframe point curvature?

Postby LeviFiction » Wed Sep 20, 2017 3:26 am

Okay, yeah never would have thought of that. The Help files makes it sound like the nodes will be in-editable at all so didn't seem like what I wanted.

Thank you for that. :D
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Re: auto keyframe point curvature?

Postby synthsin75 » Wed Sep 20, 2017 3:51 am

Nah, it just freezes the position and curvature for the current frame...mostly used for setting hold keyframes.

Glad I could help.
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