Page 1 of 1

auto keyframe point curvature?

Posted: Wed Sep 20, 2017 3:17 am
by LeviFiction
Okay, after reading the help files, and maybe I just inadvertently skipped it, I'm looking for a better way to keyframe curves.

When I add a new keyframe point curvature isn't included in those keyframes. Just the point position. So I have been manually adjusting the curves of each point before I go on to animate the curves so that they have a definite start and end point. I imagine there's an easier way to force the "Add keyframe" command to include the curves of all of the points so I don't have to do this manually for every point I want to animate.

Re: auto keyframe point curvature?

Posted: Wed Sep 20, 2017 3:22 am
by synthsin75
Draw>Freeze Points

Re: auto keyframe point curvature?

Posted: Wed Sep 20, 2017 3:26 am
by LeviFiction
Okay, yeah never would have thought of that. The Help files makes it sound like the nodes will be in-editable at all so didn't seem like what I wanted.

Thank you for that. :D

Re: auto keyframe point curvature?

Posted: Wed Sep 20, 2017 3:51 am
by synthsin75
Nah, it just freezes the position and curvature for the current frame...mostly used for setting hold keyframes.

Glad I could help.