Hi Gang,
So I created a character using multiple
Layers, but made the mistake of zooming in and out with the camera while doing so. So now when I created a bone layer and moved the character in, the layers turned all different sizes. I was able to fix that but when I made my skeleton and binded, say the arm, when I manipulate the bone, the arm comes off the bone and floats in the air instead of pivoting from the shoulder. Does anyone know how to fix this?
Thanks!!
Point binding problems
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Point binding problems
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- synthsin75
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Re: Point binding problems
Check that the vector layers are at the same z-depth as the bone layer.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/