Head turn - animate points for combined smart bone actions?

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vealti
Posts: 32
Joined: Fri Aug 19, 2016 2:32 pm

Head turn - animate points for combined smart bone actions?

Post by vealti »

I'm working on making a 180 degree head turn that also includes being able to look side to side and up and down. I've seen this on videos but can only find info / tutorials on head turns that only go on one axis (such as left/right). If someone has a link to any info about how to actually make a multi-axis turn I'd appreciate it! My question is how do I adjust the points so that the extreme bone positions of multiple bones looks correct?

For example, here is my head when using the first smart bone dial to turn to the left.
https://drive.google.com/open?id=0Bx6K- ... HFUZzdIOGc

And here is my head when using the second sm[/img][/img]art bone dial to look down.
https://drive.google.com/open?id=0Bx6K- ... VJkbUVnT1k

But when using a combination of both bones to look down and to the left the nose needs to be adjusted to line up properly.
https://drive.google.com/open?id=0Bx6K- ... jdHemU3NFk

Is there a way to animate the points for only when the bones are in the extreme positions?
vealti
Posts: 32
Joined: Fri Aug 19, 2016 2:32 pm

Re: Head turn - animate points for combined smart bone actio

Post by vealti »

Answering my own question, currently using the example by dkwroot in this thread viewtopic.php?f=9&t=27453&hilit=dueyftw
Don't seem to be able to do a full 180 degree turn but am getting around a 3/4 view right and left.
Lychee
Posts: 135
Joined: Mon Dec 24, 2012 12:59 pm

Re: Head turn - animate points for combined smart bone actio

Post by Lychee »

Yes you can (Obama ?) do a 180° with dkwroot technique and a 360 if you play with switch layers.
Here is an exemple of a 180° i've made:

viewtopic.php?f=9&t=29375
vealti
Posts: 32
Joined: Fri Aug 19, 2016 2:32 pm

Re: Head turn - animate points for combined smart bone actio

Post by vealti »

Awesome. Looks like a nicely detailed tutorial. I will have to try this. Thanks.
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