Problems with bones

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Smiler Entertainment
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Problems with bones

Post by Smiler Entertainment »

Hey guys, I'm having a big problem.

So I finished the body of a character (finally, thank God) and have added bones and binded them to points and body parts, there's just one problem. When I grab, say... the left arm, it moves not only itself but the entire body. And I've been looking at bone strength, if the parts were binded correctly, etc.

How do I fix this without starting a whole new character? Because I need to finish a project by next Tuesday.
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Greenlaw
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Re: Problems with bones

Post by Greenlaw »

Sounds like it could be a parenting issue. Check the hierarchy.
Smiler Entertainment
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Re: Problems with bones

Post by Smiler Entertainment »

Greenlaw wrote:Sounds like it could be a parenting issue. Check the hierarchy.
Check the what?
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Greenlaw
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Re: Problems with bones

Post by Greenlaw »

Check that the parenting of the limbs is correct. i.e., the hand bone connected to the lower arm bone, the lower arm bone connected to the upper arm bone, the upper arm bone connected to the upper torso, etc.

In other words, from your description, it sounds like the body's hip or root bone may be parented to one of the arm bones. Or something like that.

Hope this helps. :)
Smiler Entertainment
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Re: Problems with bones

Post by Smiler Entertainment »

Greenlaw wrote:Check that the parenting of the limbs is correct. i.e., the hand bone connected to the lower arm bone, the lower arm bone connected to the upper arm bone, the upper arm bone connected to the upper torso, etc.

In other words, from your description, it sounds like the body's hip or root bone may be parented to one of the arm bones. Or something like that.

Hope this helps. :)
Everything's connected appropriately from what I can tell.
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Greenlaw
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Re: Problems with bones

Post by Greenlaw »

Hmm. Not sure then. Without more info, screencaps or a test scene, anything will just be a guess.

The most likely issue would be incorrect hierarchical structure as mentioned, but it may also be in an error in one of your Actions (probably in an arm bone) or an incorrect binding method. Or a combination of any of these.
Smiler Entertainment
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Re: Problems with bones

Post by Smiler Entertainment »

Greenlaw wrote:Hmm. Not sure then. Without more info, screencaps or a test scene, anything will just be a guess.

The most likely issue would be incorrect hierarchical structure as mentioned, but it may also be in an error in one of your Actions (probably in an arm bone) or an incorrect binding method. Or a combination of any of these.
If you want, I can attach the file and let you see what's wrong, since I can't figure that out.
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dueyftw
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Re: Problems with bones

Post by dueyftw »

Please do. We can help you more with seeing what is wrong. All so let use know want version your using.

Dale
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Re: Problems with bones

Post by Smiler Entertainment »

dueyftw wrote:Please do. We can help you more with seeing what is wrong. All so let use know want version your using.

Dale
Okay.

My version number is Moho 12, 2, 0, 21774. This is Debut 12 I'm using here.

I'm not sure how to attach a file here. Do you mind if I email you the file?
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Smiler Entertainment
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Re: Problems with bones

Post by Smiler Entertainment »

dueyftw wrote:Please do. We can help you more with seeing what is wrong. All so let use know want version your using.

Dale
Hello?
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dueyftw
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Re: Problems with bones

Post by dueyftw »

Sorry, On the road for two days.

Send me a message on this forum with a link.

Dale
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Re: Problems with bones

Post by Smiler Entertainment »

dueyftw wrote:Sorry, On the road for two days.

Send me a message on this forum with a link.

Dale
Nevermind. My bones were parented incorrectly.
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