Vector Changes not Applying to Smart Bones in Mainline

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AlexisWinx
Posts: 3
Joined: Fri Feb 10, 2017 8:14 pm

Vector Changes not Applying to Smart Bones in Mainline

Post by AlexisWinx »

I'm working on rigging a fullbody turn, but I have an issue with the smartbone dials. I'm using both vector point changes and bone transforming.

When I work on my rig when the smartbones are selected in the actions panel, everything works fine, but when I go into the mainline and I turn the dial, the vectors stay stagnant while the bones still move. How do I fix this?
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synthsin75
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Re: Vector Changes not Applying to Smart Bones in Mainline

Post by synthsin75 »

Sounds like you have bones in a layer between the controlling smart bone layer and the controlled vectors. Bones cannot influence stuff below other bones.
AlexisWinx
Posts: 3
Joined: Fri Feb 10, 2017 8:14 pm

Re: Vector Changes not Applying to Smart Bones in Mainline

Post by AlexisWinx »

Thanks, that was it. I copied all my key frames into a new dial on my main character bone layer and it works!
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