Bones on top of each other

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Jkoseattle
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Bones on top of each other

Post by Jkoseattle »

I know this is an easy one, but it's my first attempt at a real profile walk cycle for actual use, so I'm not looking at tutorials while I work. I have front and back arm layers that are identical. I've rigged the front layer up and added smart bones for the bending. How do I copy the layer AND have it duplicate the bones so that I don't have to re-do the smart bones for the back arm? If that's not possible, I can create new bones for the back layer and just make the smart bones over again, but the front arm bones are in the same place so it's really hard to tell which bones I'm point binding to. I can hide the layer artwork, but what I want to do is hide the bones I don't need to be looking at.
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synthsin75
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Re: Bones on top of each other

Post by synthsin75 »

You can select bones from the drop down of the select bone tool. You can also set specific bones as "shy" and hide them from the bone menu.

For the smart bones, you can copy/paste the bones or create new ones. Just make smart bone actions for them, and copy/paste the keyframes from the original bone's and vector's smart actions. Then you'll just need to delete the smart actions for the vectors of the other side (the keyframes of the upstage vectors from the downstage actions and vice versa).
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