Combining 2 Bone folders into 1 rig
Posted: Sat May 21, 2016 2:22 am
Hi All,
Well, for those of you who saw my last sample animation for The Golden Gecko, I had a rigged monkey arm made based off of Dan Sugar's (funksmaname?)'s tutorial of hand rigging. I was hoping to use it on a complete monkey character, but am having brain freezes (not the fun kind) of figuring out how to take this arm and seamlessly add it to the monkey as a whole. My first attempt was to duplicate the arm, flip it so I had a left and right, so I now had two arm bone folders inside a new main parent bone layer for the monkey, then rigging the monkey in the main parent bone layer, I added a left and right stubby arm bone, to which I bound one each, the left and right previously bone rigged arms, but the movement and visuals were a little awkward. So I'm just stuck for the moment, as I contemplate how to take this arm asset I already created and naturally surgically attach it to my character.
Any and all answers are appreciated.
Thx
LY
Well, for those of you who saw my last sample animation for The Golden Gecko, I had a rigged monkey arm made based off of Dan Sugar's (funksmaname?)'s tutorial of hand rigging. I was hoping to use it on a complete monkey character, but am having brain freezes (not the fun kind) of figuring out how to take this arm and seamlessly add it to the monkey as a whole. My first attempt was to duplicate the arm, flip it so I had a left and right, so I now had two arm bone folders inside a new main parent bone layer for the monkey, then rigging the monkey in the main parent bone layer, I added a left and right stubby arm bone, to which I bound one each, the left and right previously bone rigged arms, but the movement and visuals were a little awkward. So I'm just stuck for the moment, as I contemplate how to take this arm asset I already created and naturally surgically attach it to my character.
Any and all answers are appreciated.
Thx
LY