Smartbones are misbehaving

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Lumpy
Posts: 39
Joined: Fri Nov 22, 2013 10:24 pm

Smartbones are misbehaving

Post by Lumpy » Fri Dec 27, 2013 5:16 am

So, here's the scenario:

I'm animating the opening sequence of a music video, and the character is talking. So I animate the mouth, and it looks fine. I then decided that I wanted him to glance off-screen during a break. So I set up all the eye movements, making sure to set up a frame before the eyes move so that they don't move until needed. Not only do they crawl until that frame, but when I tried to fix it, by putting the starting frame for the eyes every 24 frames, it messes with the mouth. Is my only solace to re-animate it, and move the eyes and mouth in tandem?
jessica951
Posts: 118
Joined: Mon Apr 25, 2011 2:04 am
Location: USA
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Re: Smartbones are misbehaving

Post by jessica951 » Tue Dec 31, 2013 8:21 pm

Did you only use smart bones to animate everything?
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