Bones are stretching my character
Moderators: Víctor Paredes, Belgarath, slowtiger
- funksmaname
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Re: Bones are stretching my character
check you dont have a smart bone action on the arms rotation that stretches the forearm...
- Víctor Paredes
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Re: Bones are stretching my character
My vote goes there too.funksmaname wrote:check you dont have a smart bone action on the arms rotation that stretches the forearm...
If inside a smart bone action you rotate, translate or scale any bone of the rig (even the smart bone itself), it will move/rotate/scale any time you manipulate the smart bone.
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Re: Bones are stretching my character
I am using debut version, which I am pretty sure does not use smart bones. How would I be able to check?
Re: Bones are stretching my character
I have checked the bones and the debut version I have does not contain either actions or smartbones. Thanks for the suggestions though, I'm sure this is a unique problem since I can't find anything on it anywhere.
- funksmaname
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Re: Bones are stretching my character
can you share your file? it will help us tell you what's wrong...
Re: Bones are stretching my character
Are you sure you haven't rotated any layers around X or Y? You get weird effects when you accidentially did that and then rotate the layer or some element which gets distorted in perspective. Check with rotate tool (3) selected, just select one layer after another and see if there are other values than 0 in the X and Y boxes.
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Re: Bones are stretching my character
Thanks you guys soo much! Slowtiger I checked the individual layers and then found that the layer I put everything inside was scaled. Now the bones are acting normally!
- funksmaname
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- Joined: Tue May 29, 2007 11:31 am
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Re: Bones are stretching my character
That's the 1st thing I usually check when something is acting "funny;" layer scaling. I make it a point to NEVER use any scaling until everything is finished. Then I use layers scaling for animating ONLY. It causes too many problems if you start moving layers in/out of groups/bones or switch layers.