Bone Strength in "Single Layer Characters"
Posted: Thu Jan 05, 2012 2:22 pm
I think I'm missing a "basic concept" that I have not been able to pull from the manual.
I want to create a character, "fully contained" in a single layer. Something along the lines of "Lenny"... that I find in my default library.
My problem is... I can't seem to figure out how to get movement in the arms to stop "pulling on the points" in my torso. I've looked at the "Bone Strength" and "Binding Mode" settings in "Lenny", and have tried to duplicate them in my own characters... but movement of the arms keeps effecting the points in the torso and legs of my new character.
Why does it work so well, in the Lenny Character. When I move Lenny's arms across his body, the torso points are not effected. Lenny is a single layer character, set up with "flexible binding"... and when I move the arms around, the points in the torso and legs do not move even the slightest.
If I create a simple, single layer character, and keep the default "flexible binding"... moving the arms also moves the points in my torso. How do I isolate the movement of the different shapes, without having to create separate layers for each of them.
It's gotta be something simple... I'm just not seeing.
I want to create a character, "fully contained" in a single layer. Something along the lines of "Lenny"... that I find in my default library.
My problem is... I can't seem to figure out how to get movement in the arms to stop "pulling on the points" in my torso. I've looked at the "Bone Strength" and "Binding Mode" settings in "Lenny", and have tried to duplicate them in my own characters... but movement of the arms keeps effecting the points in the torso and legs of my new character.
Why does it work so well, in the Lenny Character. When I move Lenny's arms across his body, the torso points are not effected. Lenny is a single layer character, set up with "flexible binding"... and when I move the arms around, the points in the torso and legs do not move even the slightest.
If I create a simple, single layer character, and keep the default "flexible binding"... moving the arms also moves the points in my torso. How do I isolate the movement of the different shapes, without having to create separate layers for each of them.
It's gotta be something simple... I'm just not seeing.