rotating layers problem - rotation order question
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rotating layers problem - rotation order question
I'm trying to construct a number of layers to represent a simple building.
All has gone well except for the sloping roof.
It seems I should be able to rotate the layers in some correct order to get the roof aligned.
But it seems like no...
Can anyone get the roof onto this buidling or is there a bug I need to report ?
Thanks...
anme file is here:
http://www.mediafire.com/?v3e7rb4xdkqrqtm
All has gone well except for the sloping roof.
It seems I should be able to rotate the layers in some correct order to get the roof aligned.
But it seems like no...
Can anyone get the roof onto this buidling or is there a bug I need to report ?
Thanks...
anme file is here:
http://www.mediafire.com/?v3e7rb4xdkqrqtm
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Yes - I'm not sure but it may be related to which way you rotate the layers.. I need to do some more tests...funksmaname wrote:nice tut - one thing though - if you double click on the group layer and turn on depth sorting (in the depth sorting tab) you don't need to do any manual layer ordering...
*edit
having now tried it, i see depth sorting isn't 100% reliable in some cases... but worth a shot
Using AS8
Disappointing thing for me is I was hoping to be able to construct the model using rotates only - then I could build a script to take arbitrary quad-only models and build layers with textures on for each plane...
Maybe in a future release...
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
I've not fiddled with 3D in AS much, or texturing it, but would extruding a block with textures work better than constructing it from multiple layers?
Also, the problem with the depth sort is if something is angled, then at certain rotation angles the tilted edge becomes closer to the camera than the wall (or vice versa) so you get odd flipping sometimes
Also, the problem with the depth sort is if something is angled, then at certain rotation angles the tilted edge becomes closer to the camera than the wall (or vice versa) so you get odd flipping sometimes
Great tutorial Sbtamu. The 3D engine does have limitations. I made a 3D missile with the letters "DDD" on the side which I thought was pretty cool but the problem was I couldn't control the light source. I'll have to learn your technique.
This is what my 3D object looks like; http://youtu.be/RG8sV0Weja4
This is what my 3D object looks like; http://youtu.be/RG8sV0Weja4
Cheers, Larry
Yeah funk, there seems to be allot of trouble with using the 'depth sorting' function. I have actually never got it to work, that is why I prefer to just do it manually.funksmaname wrote:nice tut - one thing though - if you double click on the group layer and turn on depth sorting (in the depth sorting tab) you don't need to do any manual layer ordering...
*edit
having now tried it, i see depth sorting isn't 100% reliable in some cases... but worth a shot
I make tutorials w/o really thinking about what I should say.... I just turn on the mic and start recording. After I did this one I almost did not post it because I knew the layer order thing might be an issue. But I think over all, some people did learn a thing or 2 about the grid.