Is it possible to cut-off bone dynamics on particular key-poses?
Because I do not want it to apply all the time.
Thanks.
cut-off bone dynamics?
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: cut-off bone dynamics?
Hello Umedon,
Regards, Myles.
Not yet - but Lost Marble is certainly considering it - see this thread.umedon wrote:Is it possible to cut-off bone dynamics on particular key-poses?
Because I do not want it to apply all the time.
Thanks.
Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
-- Groucho Marx
If I create a switch layer, and switch between the dynamic bones layer and another one (a copy) without the dynamics applied, would it work? (for the moment).
梅どん
http://iimi.net
http://iimi.net
Good idea! Yes, that should work. You may have to keyframe the non-dynamic layer to match the dynamic layer posiiton just before you switch, but that sounds like a good workaround.umedon wrote:If I create a switch layer, and switch between the dynamic bones layer and another one (a copy) without the dynamics applied, would it work? (for the moment).
Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
-- Groucho Marx