avoid having "holes" when vectors are overlapping

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grosbouff
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avoid having "holes" when vectors are overlapping

Post by grosbouff »

Hi, how can I avoid to have "holes" when my vectors are overlapping ?
Maybe my question is not well written, so... Here's a little picture for you to understand.
Thanks A LOT.
Image
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PARKER
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Post by PARKER »

To avoid that i think you should make two different shapes, one for the trunk and another for the arm.
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funksmaname
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Post by funksmaname »

Parker's right - you dont have to create two independant shapes, but two fills - so add a line that between armpit and shoulder, again from outer to inner elbow, then fill each shape the same - when they overlap there will be no hole.
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PARKER
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Post by PARKER »

funksmaname wrote:Parker's right - you dont have to create two independant shapes, but two fills - so add a line that between armpit and shoulder, again from outer to inner elbow, then fill each shape the same - when they overlap there will be no hole.
Thats other good way to solve it.
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Víctor Paredes
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Post by Víctor Paredes »

Just to make it clearer, check this picture.
The first one is only de construction paths, the second one have a different color on each shape and the third one has the same amount of shapes, but all painted black.
Image

(I used hide edges tool to hide the internal edges)
Image Image Image Image
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grosbouff
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Post by grosbouff »

thanks a LOT !
I'm trying to make a good job with this character.
Have you got any advices to help me improve it ?

Image

If you want to check the file, here it is :
http://tinyurl.com/5uh5tk6/pictomec2.anme
sbtamu
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Post by sbtamu »

One way to do this is like this.


Image
Sorry for bad animation

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rpc9943
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Post by rpc9943 »

Your problem is that your joints on your bones need to be exactly intersected between the vector lines.
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