Frontal fatman
Moderators: Víctor Paredes, Belgarath, slowtiger
Frontal fatman
I can't seem to get the arms to look right on this odd shaped toon. On the 45 and side view they look ok, just on the front view I cant seem to make it look right.
Any ideas?
ty
Any ideas?
ty
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i made a quik try, just cus im in a good mood, how about that?
http://www.mediafire.com/?advjmyhtzuc
i hope its useful for somethin
by the way... that character design just looks awfull for me... nothing personal... if you make a story for him, it had better be good...
http://www.mediafire.com/?advjmyhtzuc
i hope its useful for somethin
by the way... that character design just looks awfull for me... nothing personal... if you make a story for him, it had better be good...
Yes it's taken personally. I did not ask for comments on the design, If you have been reading the forums you would know that we all know it's a tough toon to animate and with help of this forum we all managed to make a nice walk cylce for him.jose1984alberto wrote:i made a quik try, just cus im in a good mood, how about that?
http://www.mediafire.com/?advjmyhtzuc
i hope its useful for somethin
by the way... that character design just looks awfull for me... nothing personal... if you make a story for him, it had better be good...
And second. I do not have to make story just to please you.
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yeah, but im not talking about the animation... just the character design... and i said "for me", and im not asking you to do anything for ME, i was giving you an advise.sbtamu wrote:
Yes it's taken personally. I did not ask for comments on the design, If you have been reading the forums you would know that we all know it's a tough toon to animate and with help of this forum we all managed to make a nice walk cylce for him.
And second. I do not have to make story just to please you.
And if you even think of taking this as a serious career, or even a hobbie, you had better learn to take that kind of coment, specially when it comes from someone thats trying to help, cus i just spend more than an hour of my time on trying to solve your problem. And i do it cus like you, i also had some problems with my stuff, there were people willing to help too, and, with all they know, if they came up to me with something like "your character design looks like cr$p" i would have said "haha, i know, im just a beginner".
and i didnt even say that, i was actually more polite
i think you should grow up and be more humble... but thats me...
and i would reconsider that "a nice walk cylce for him"... but hey... thats still just me...
- swrecordings
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- neeters_guy
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April 1st - I don't believe anything today ...
sbtamu - the reason why it doesn't look right in the front view is that you placed the shoulders exactly to the sides. But if you have a look at some real heavy men (I bet there are some around at your place) you'll notice that the shoulders are placed more to the back, because muscles or fat will need place at the front. Also the arms will hang down behind the belly when standing straight.
Good design, no matter how stylish it is, always starts with careful observation of the real world. Nowadays an image search in google or a video search in youtube can help you a lot. I would even recommend to you some special interest sexual image sites, to study anatomy in the nude, but I don't since I don't know your age.
A word about colours: right now (I assume this is only a sketch and the real colours will come later?) the colours are just too bright. I made it a habit to turn down saturation to 50% first whenever I colour something. This way I get a more harmonic result right from the start, and one which is more pleasing to the eyes.
sbtamu - the reason why it doesn't look right in the front view is that you placed the shoulders exactly to the sides. But if you have a look at some real heavy men (I bet there are some around at your place) you'll notice that the shoulders are placed more to the back, because muscles or fat will need place at the front. Also the arms will hang down behind the belly when standing straight.
Good design, no matter how stylish it is, always starts with careful observation of the real world. Nowadays an image search in google or a video search in youtube can help you a lot. I would even recommend to you some special interest sexual image sites, to study anatomy in the nude, but I don't since I don't know your age.
A word about colours: right now (I assume this is only a sketch and the real colours will come later?) the colours are just too bright. I made it a habit to turn down saturation to 50% first whenever I colour something. This way I get a more harmonic result right from the start, and one which is more pleasing to the eyes.
- SpaceBoy64
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We had that gimmick posted here several times where you can see a walking human, or more exact, just some white points at the main joints. You could change the walk to that of a man or woman, or a thin or a fat human. Only the point's relative position and the movement change, but you will recognize the body type immediately.
The same should be true of your characters. Try to give the impression of a heavy man just with the bare skeleton! If you need to use shading to deliver his weight, you have lost.
Back to this model: his shoulders are a bit narrow, compared to the belly. At least arms and shoulders should connect with one straight curve, as jose already indicated. Try to lower his head, and thicken his neck. Again: observe real people if you want to create good characters.
The same should be true of your characters. Try to give the impression of a heavy man just with the bare skeleton! If you need to use shading to deliver his weight, you have lost.
Back to this model: his shoulders are a bit narrow, compared to the belly. At least arms and shoulders should connect with one straight curve, as jose already indicated. Try to lower his head, and thicken his neck. Again: observe real people if you want to create good characters.
Here's the gimmick:
http://www.biomotionlab.ca/Demos/BMLwalker.html
You can rotate the figure, change its sex, turn on the connecting lines, etc.
http://www.biomotionlab.ca/Demos/BMLwalker.html
You can rotate the figure, change its sex, turn on the connecting lines, etc.
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@neeters:
thanks man, and i do recongnize that i should have provided some humble advice on how to improve the character, sorry about that sbtamu... you still neet to learn how to take it though...
@slowtiger:
"Try to give the impression of a heavy man just with the bare skeleton! If you need to use shading to deliver his weight, you have lost."
thats one of the best advice you can give, i could not have said it better...
@sbtamu:
although you have basicaly just added texture and shading, it looks way better...
by the way, here is an example of butt ugly characters that succede thanks to a funny story (im not a big fan though) http://www.youtube.com/watch?v=s6nmNXOHJjo
a bunch of people love those episodes in latin america cus of the story...
@Toailite:
WTF!!! where are the spam busters when you need them...
thanks man, and i do recongnize that i should have provided some humble advice on how to improve the character, sorry about that sbtamu... you still neet to learn how to take it though...
@slowtiger:
"Try to give the impression of a heavy man just with the bare skeleton! If you need to use shading to deliver his weight, you have lost."
thats one of the best advice you can give, i could not have said it better...
@sbtamu:
although you have basicaly just added texture and shading, it looks way better...
by the way, here is an example of butt ugly characters that succede thanks to a funny story (im not a big fan though) http://www.youtube.com/watch?v=s6nmNXOHJjo
a bunch of people love those episodes in latin america cus of the story...
@Toailite:
WTF!!! where are the spam busters when you need them...
- SpaceBoy64
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I think it still looks flat. It's the lines. I know he's facing directly forward, but the line of his shirt is too straight.sbtamu wrote:Here is what i did this afternoon.
Thank all for the comments and help. It really does help me tons.
Take a look at some pictures. The belly should look round:
Try turning his torso slightly to one side for more of a 3/4 view. He can still be facing the camera, just not dead on. If you watch most cartoons, this is the way they are drawn most of the time. It's more dynamic, and it provides a better view.
Here's two cartoon examples.