...make a person look in different directions?

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salp42
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...make a person look in different directions?

Post by salp42 » Wed Dec 23, 2009 2:03 am

Like in the Simpsons when someone is talking to a group of people they turn there head a lot. Is there and easy way to do this? or do you have to rearrange the points every time you want to turn someone's head? Is there a certain bone set up? (my set up just makes the head move so that the ear goes to the shoulder)

I was thinking about making the eyes move but i don't really want to do that until i know how to make the head turn.
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jahnocli
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Post by jahnocli » Wed Dec 23, 2009 10:16 am

Search the forum -- a number of people have solutions to this.
You can't have everything. Where would you put it?
tonyg
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Post by tonyg » Wed Dec 23, 2009 11:59 am

Depending on the style you can try a switch layer with the head drawn at different angles.... unless I have misunderstood.
arfa
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Post by arfa » Wed Dec 23, 2009 1:07 pm

I wonder if someone had the time to collect a few of the better postings on turns?

It comes up so regularly it would almost warrant a sticky.
Is there and easy way to do this?
Short answer... No.
If you have a regularly used rig then it is worth developing switch layers or front, 3/4 etc. views but as often as not there are so many variables as regards context that I find a combination of plain old point manipulation and quick shift, blur-to-new-view the easiest. Ie., treating each situation anew.

The idea of a 'silver bullet' turn solution has long ago dropped off my work sheet - but not my wish list :lol:
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Imago
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Post by Imago » Wed Dec 23, 2009 2:19 pm

I've drawn one head position for every direction and use the switch layer to use them, but this method is good for low frame rate movies.
Sorry for my bad english... Q_Q
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Víctor Paredes
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Post by Víctor Paredes » Wed Dec 23, 2009 2:50 pm

I think the best way to create fluid head turns is blend morph (which are based on actions).
I have posted about here
viewtopic.php?p=77099
But it's just my opinion
Víctor Paredes
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Rigger and animator in Cartoon Saloon
My Youtube Channel - My webinars
Genete
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Post by Genete » Wed Dec 23, 2009 6:30 pm

I wonder if someone had the time to collect a few of the better postings on turns?
Have you seen this?
viewtopic.php?t=7244

-G
arfa
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Post by arfa » Fri Dec 25, 2009 9:16 pm

Thanks for reminding me Genete. Yes I have looked through those links.

It is interesting to see that everyone has a different approach. This reflects the flexibility of the software and mixed styles. Selgin is right about fluid turns (morphing) but it is totally fussy about point count. I work more like Imago with different views in layers - not always switches. I am still quite rough so prefer being able tweak the points and generally mess around.

I have been recently studying the old Disney classics - Snow White, Fantasia, Pinocchio & Alice in Wonderland. Inspiring.
Bless tweening i reckon :D
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uddhava
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Post by uddhava » Sat Dec 26, 2009 4:07 pm

selgin wrote:I think the best way to create fluid head turns is blend morph (which are based on actions).
I have posted about here
viewtopic.php?p=77099
But it's just my opinion
Wow, thanks for this information selgin! By the way, is there a way to create a full side view with this technique?

udd
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