I'm designing a switch layer for eyes.
I have 2 eyes (pupils) that I want masked using the eye outline shape. This way I can reshape the eye outlines to close and it will simply hide the pupils, wherever they're looking. (note: the eye shape has a fill so the whole thing is the mask, not just the outline)
Problem is : If I mask using the switch layer (+add to mask) it ignores the stroke when I render. Works in the preview.
I've tried it on a non-switch (normal) layer and it works as expected.
Is this a bug? If so, let's get this fixed! This is like design 101 for an eye. How is everyone else getting around this??
Swtich Layer : Masking - Strokes not included
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- SpaceBoy64
- Posts: 321
- Joined: Wed Sep 16, 2009 8:54 pm
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Same problem
I discovered this as well. I sent a message to Smith Micro about it.
I don't know how to get around this other than to completely re-design my eyes to include the stroke as a shape instead of a stroke.
I would like all of my switch layers to be able to use interpolation.
I don't know how to get around this other than to completely re-design my eyes to include the stroke as a shape instead of a stroke.
I would like all of my switch layers to be able to use interpolation.
help
man i got the same problem, im using anime studio 6.5, please if someone knows a way to solve this, we need help here.
- SpaceBoy64
- Posts: 321
- Joined: Wed Sep 16, 2009 8:54 pm
- Location: Columbus
- Contact:
- SpaceBoy64
- Posts: 321
- Joined: Wed Sep 16, 2009 8:54 pm
- Location: Columbus
- Contact:
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