Deleting inactive switch layers.
Posted: Sat Oct 07, 2017 7:33 am
Hi guys..
I have a dilemma.
I also think it can be fixed with a very simple delete script.
I need to delete the inactive switches from any switch not including the word SAFE... or whatever word really I don't care what that it.
That would include deleting any inactive layer inside the groups within that excluded group.
Does that make sense?
So example.
Mouth SAFE is a switch group that contains phonemes ( the phonemes would be safe... however)
Inside each 'safe' phoneme are more switch groups with inactive layers that do get deleted.
There are many , many, many switch groups and layers, with all the characters involved there are thousands of layers that will never be used. So many, that the file is blowing out and crashing like crazy.
I can't do this manually , believe me I've tried and it took hours just on a couple of characters and I have heaps of them and the files are so unstable that I have to save all the time and it take a minute for each save which corrupts half the time anyway. Plus the process needs to happen over and over.
Everything should be fine if I can clean up the files.
I don't need anything more than those layers to be deleted.
I'd like to send thanks to Hayasidist and Synthsin75 who have helped me so much ( thanks guys) , I just can't be nagging you all the time.
It's not fair on you both, so I'm putting it out into the ether, to give you a chance to ignore me
You know what I'm talking about, this thing is so on top of me now, hogging so much computer recourses that I'm getting save and render fails ans unbelievable crashes, even to black , white, even grey screens of death and messages like this....
The only thing I think that can help me would be this script... any help for this urgent problem that has totally shut this project down... would safe my bacon.
mmmm bacon .
I have a dilemma.
I also think it can be fixed with a very simple delete script.
I need to delete the inactive switches from any switch not including the word SAFE... or whatever word really I don't care what that it.
That would include deleting any inactive layer inside the groups within that excluded group.
Does that make sense?
So example.
Mouth SAFE is a switch group that contains phonemes ( the phonemes would be safe... however)
Inside each 'safe' phoneme are more switch groups with inactive layers that do get deleted.
There are many , many, many switch groups and layers, with all the characters involved there are thousands of layers that will never be used. So many, that the file is blowing out and crashing like crazy.
I can't do this manually , believe me I've tried and it took hours just on a couple of characters and I have heaps of them and the files are so unstable that I have to save all the time and it take a minute for each save which corrupts half the time anyway. Plus the process needs to happen over and over.
Everything should be fine if I can clean up the files.
I don't need anything more than those layers to be deleted.
I'd like to send thanks to Hayasidist and Synthsin75 who have helped me so much ( thanks guys) , I just can't be nagging you all the time.
It's not fair on you both, so I'm putting it out into the ether, to give you a chance to ignore me
You know what I'm talking about, this thing is so on top of me now, hogging so much computer recourses that I'm getting save and render fails ans unbelievable crashes, even to black , white, even grey screens of death and messages like this....
The only thing I think that can help me would be this script... any help for this urgent problem that has totally shut this project down... would safe my bacon.
mmmm bacon .