This script tool for Moho Pro 12 (and Anime Studio Pro 10/11) allows you to effortlessly import BVH motion capture data; and create editable 2D & 3D skelatal bone animations, which can be combined with existing 2D & 3D elements or further enhanced with Moho's feature-rich range of content and animation tools.
The script is available on GitHub (as a release):
Readme: https://github.com/SimplSam/moho-bvh-bones
Release: https://github.com/SimplSam/moho-bvh-bo ... _bones.zip
Have fun !
https://youtu.be/XebFOTAV8i4
BVH Data & Tools
- CMU database: 2500+ free human motion BVH files @ https://sites.google.com/a/cgspeed.com/ ... on-capture (I had best results with 'Daz' or 'MotionBuilder')
- BVH Hacker: Great tool for viewing and editing motion data (Windows)
- Adobe Fuse CC: http://www.adobe.com/products/fuse.html (Currently free BETA)
- Daan Nusman: Real-time full-body motion capture in Virtual Worlds (2006) -- http://essay.utwente.nl/57579/1/scriptie_Nusman.pdf
- M. Meredith / S. Maddock: Motion Capture File Formats Explained (2005) -- http://www.dcs.shef.ac.uk/intranet/rese ... CS0111.pdf
- David Wooldridge: BVH Hacker -- http://www.bvhacker.com - http://davedub.co.uk
- Nghia Ho: Decomposing and composing a 3×3 rotation matrix -- http://nghiaho.com/?page_id=846
- Gregory G. Slabaugh: Computing Euler angles from a rotation matrix -- http://www.soi.city.ac.uk/~sbbh653/publ ... /euler.pdf
- Stan: MOHO Scripting -- http://mohoscripting.com
- Mike Kelly: MK utility functions -- http://www.animatorsforum.com
- The friendly faces @ Lost Marble Moho forum -- http://www.lostmarble.com/forum/