Hi Good day ,
I am having exporting FBX files into unity. I has asked the forum a few months ago but no one had the answer so I was hoping by now some one found the answer. Below is a description of the issue -
1. I made blinking eyes (using switch layers) and attached it to a BONE on a characters head in MOHO 12 Pro
2. The eyes blink when the head is moving in the FBX preview mode.
3. However when I export the FBX file and import it to Unity 5.0 the eyes do not blink.
Anyone out there every had this problem? Anyone has any script to deal with this issue or any suggestions?
I will offer you my 8th born if you solve this issue
Thanks
FBX import to UNity 5 issue regarding switch files
Moderators: Víctor Paredes, Belgarath, slowtiger
-
- Posts: 52
- Joined: Sat Dec 03, 2016 12:11 pm
- synthsin75
- Posts: 9973
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: FBX import to UNity 5 issue regarding switch files
Scripts do not have access to how things export.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
-
- Posts: 52
- Joined: Sat Dec 03, 2016 12:11 pm
Re: FBX import to UNity 5 issue regarding switch files
synthsin75,
I remember when I was trying to solve this issue I came across a video that said if you were trying to import to unity I should use a script provided by Moho12 called "AnimeStudioFBXImporter.cs" which could be found in Moho 12 Pro under File -> Open Custom Folder -> Extra Files -> AnimeStudioFBXImporter.cs
I used the file script and it did help arrange everything in Unity better. However it did not solve the SWITCH layer attached to a Bone issue I mentioned earlier. I know this script doesn't actually change how Moho 12 Pro exports but it does help once the FBX reaches unity. I was wondering if there was such a script that could help the SWITCH layers play once it was in unity.
Any suggestions mate?
I remember when I was trying to solve this issue I came across a video that said if you were trying to import to unity I should use a script provided by Moho12 called "AnimeStudioFBXImporter.cs" which could be found in Moho 12 Pro under File -> Open Custom Folder -> Extra Files -> AnimeStudioFBXImporter.cs
I used the file script and it did help arrange everything in Unity better. However it did not solve the SWITCH layer attached to a Bone issue I mentioned earlier. I know this script doesn't actually change how Moho 12 Pro exports but it does help once the FBX reaches unity. I was wondering if there was such a script that could help the SWITCH layers play once it was in unity.
Any suggestions mate?
- synthsin75
- Posts: 9973
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: FBX import to UNity 5 issue regarding switch files
You'd have to find someone who scripts for Unity. Considering the lack of response, I doubt anyone here does.
You might try a Unity forum.
You might try a Unity forum.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
-
- Posts: 52
- Joined: Sat Dec 03, 2016 12:11 pm
Re: FBX import to UNity 5 issue regarding switch files
synthsin75 ,
Thanks I'll try the unity forum again. At least I know what am asking for this time. Thanks mate.
Thanks I'll try the unity forum again. At least I know what am asking for this time. Thanks mate.