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Fazeks scripts

Posted: Mon Mar 11, 2013 10:22 pm
by arfa
Away from AS for a few years (writing PC games) so thought to start my reintegration at a simple level.

My general question is the degree to which earlier, basic (for me) user scripts have been integrated into ver9

I thought to focus - start with - Fazeks tools as they seems so basic and useful.
Are they still relevant?
An answere in one line??? maybe not. My alternative is to test, trial, explore, conclude. I imagine some of you have already don this.

I found that Rudigers "Two wa y ticket" has been included. cool

What else?
A few, simple names/scripts will jog my memoriy enough.

Rudigers morph dials - cool
Ramon's - smart bones!!! Looks neat. Thanks for the vid on both Fumksmname :!: :D

And - HEY - I see heyVern posting Sep. 14th 2012
I am so grateful for all ytou OLD timers for your continuing commitment.

Me... I am very small time enthusiast. Bad art but big heart - love the creativity of it all.

More to come.

Re: Fazeks scripts

Posted: Mon Mar 11, 2013 10:31 pm
by funksmaname
Hey brother - you're getting all muddled up :)

I think the two way script was Ryllanders.
Smart Bones aren't Ramon's - though he created the helper script. Smart bones are a v9 core feature, with new functionality being added with point releases.

Vern was back for a while around the launch of AS9, but seems to have gone AWOL again.

Fazek's tools are still entirely relevant, but need a small tweak to make them work in v9 - I'm pretty sure I wrote about it elsewhere, but don't have the info handy - it was a single line change, though I've been using Mike Kelley's swiss army tools recently more than fazeks as he managed to consolidate pretty much every tool you want into 2 separate tools using mod keys. That is available on the animators forum in the VIP script section.

Where abouts in NZ are you btw?

Re: Fazeks scripts

Posted: Tue Mar 12, 2013 12:35 am
by arfa
Muddled - that covers a lot of my... muddle.
2way - yes - DR
Smart bones - *helper* - yes.
I am still setting up my work environment and smart bones look very interesting.

NZ - Wellington.
Previously Canada for 8 yrs

>> small tweak to make them [fazek] work in v9
There was a console error - something about refresh(view) or something.
Remming out that line seemed not a problem as regard functionality.

MK swiss - I have
function MK_SwissArmy:Version()
return "6.0"
Any idea where it up to now?
I was around for a bit of the alt ver. forum move but never joined so 50 posts may take a while for VIP access.

Any other script suggests?


Re: Fazeks scripts

Posted: Tue Mar 12, 2013 1:39 am
by funksmaname
its not swiss army, its a couple of new ones - swiss select and swiss point tools... unfortunately I can't help with getting those - you'll just have to go get involved over there :)

really, you don't need to keep looking for more scripts, till you need them for a particular reason! Fazeks tools and v9 smart bones will really keep you busy for a long time.

Re script change:

any instance of:


in scripts should be modified to do this instead:


(you can do this with find/replace on the lua files - this fixed fazeks tools for me, and will work the same on other scripts)

Will look you up if I'm ever in Welly :P

Re: Fazeks scripts

Posted: Tue Mar 12, 2013 1:54 am
by arfa
thanks for the code switch info.

The windy city is incredibly sunny of late.

I get to Motueka on occasion. Nice.

Re: Fazeks scripts

Posted: Tue Mar 12, 2013 10:13 am
by capricorn33
If you are looking for fazeks's tools... here they are, adjusted for AS9. ...

There is also another important change to make in the fazek scripts besides the "refresh view" thing, it concerns multiple key editing.
I fixed that for most of the tools - the exception being the replace line tool... so that one still lacks the MKE capability.


Re: Fazeks scripts

Posted: Tue Mar 12, 2013 9:16 pm
by arfa
I was playing about last night and ended up switching back to a couple of LM originals.
This will bring me back on track.

Add points functionality seems so much more ?standard ?intuitive with Fazek

I see that I *am* a member at - 20 posts :)
I will see if I can bump my creds. and get to test the swiss MKE.

After 3 years away I am finding a LOT to (re)learn


Re: Fazeks scripts

Posted: Tue Jun 18, 2013 8:46 pm
by otonal
am i overseeing something or am i the only one having troubles to close shapes with the add point tool of fazek??

Re: Fazeks scripts

Posted: Thu Aug 15, 2013 10:22 pm
by Gnaws
capricorn33 wrote:If you are looking for fazeks's tools... here they are, adjusted for AS9.
Thanks so much for doing this, Cap. I seem to be getting errors in 9.5. Are these not 9.5 compatible?


Re: Fazeks scripts

Posted: Fri Aug 16, 2013 7:08 am
by capricorn33
The corrections I made was for AS 9.2...
I haven't even had the time to look into 9.5 yet, but when I do
(and if there is an easy fix for it) I'll update fazek's tools for you.

Might take some time before I get around to it, though...!


Re: Fazeks scripts

Posted: Fri Aug 16, 2013 5:08 pm
by Gnaws
Looking forward to it, my friend.


Re: Fazeks scripts

Posted: Wed Nov 06, 2013 3:00 pm
by capricorn33
People have been asking about the fazek tools for AS95...

The little fix I did for AS92a year ago... fine, as far as I can tell... apart from the fact
that "add point" was behaving very strangely. I don't use fazek's add point tool myself
so that one slipped by.

I had a look at it and made a fast fix here: ... _point.lua

Anything else not working?
(apart from a couple of obvious things I won't start to mess around with - like the
spacebar functions not working and the multiframe key editing issue with the
replace line tool which would take a little more time to fix than I'm ready to put into it.. :-)

cheers, cap