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Fazeks scripts

Posted: Mon Mar 11, 2013 10:22 pm
by arfa
Away from AS for a few years (writing PC games) so thought to start my reintegration at a simple level.

My general question is the degree to which earlier, basic (for me) user scripts have been integrated into ver9

I thought to focus - start with - Fazeks tools as they seems so basic and useful.
Are they still relevant?
An answere in one line??? maybe not. My alternative is to test, trial, explore, conclude. I imagine some of you have already don this.

I found that Rudigers "Two wa y ticket" has been included. cool

What else?
A few, simple names/scripts will jog my memoriy enough.

Rudigers morph dials - cool
Ramon's - smart bones!!! Looks neat. Thanks for the vid on both Fumksmname :!: :D

And - HEY - I see heyVern posting Sep. 14th 2012
I am so grateful for all ytou OLD timers for your continuing commitment.

Me... I am very small time enthusiast. Bad art but big heart - love the creativity of it all.

More to come.
thanks

Re: Fazeks scripts

Posted: Mon Mar 11, 2013 10:31 pm
by funksmaname
Hey brother - you're getting all muddled up :)

I think the two way script was Ryllanders.
Smart Bones aren't Ramon's - though he created the helper script. Smart bones are a v9 core feature, with new functionality being added with point releases.

Vern was back for a while around the launch of AS9, but seems to have gone AWOL again.

Fazek's tools are still entirely relevant, but need a small tweak to make them work in v9 - I'm pretty sure I wrote about it elsewhere, but don't have the info handy - it was a single line change, though I've been using Mike Kelley's swiss army tools recently more than fazeks as he managed to consolidate pretty much every tool you want into 2 separate tools using mod keys. That is available on the animators forum in the VIP script section.

Where abouts in NZ are you btw?

Re: Fazeks scripts

Posted: Tue Mar 12, 2013 12:35 am
by arfa
Muddled - that covers a lot of my... muddle.
2way - yes - DR
Smart bones - *helper* - yes.
I am still setting up my work environment and smart bones look very interesting.

NZ - Wellington.
Previously Canada for 8 yrs

>> small tweak to make them [fazek] work in v9
There was a console error - something about refresh(view) or something.
Remming out that line seemed not a problem as regard functionality.

MK swiss - I have
function MK_SwissArmy:Version()
return "6.0"
Any idea where it up to now?
I was around for a bit of the alt ver. forum move but never joined so 50 posts may take a while for VIP access.

Any other script suggests?

thanks

Re: Fazeks scripts

Posted: Tue Mar 12, 2013 1:39 am
by funksmaname
its not swiss army, its a couple of new ones - swiss select and swiss point tools... unfortunately I can't help with getting those - you'll just have to go get involved over there :)

really, you don't need to keep looking for more scripts, till you need them for a particular reason! Fazeks tools and v9 smart bones will really keep you busy for a long time.

Re script change:

any instance of:

mouseEvent.view:Refresh()

in scripts should be modified to do this instead:

mouseEvent.view:RefreshView()

(you can do this with find/replace on the lua files - this fixed fazeks tools for me, and will work the same on other scripts)

Will look you up if I'm ever in Welly :P

Re: Fazeks scripts

Posted: Tue Mar 12, 2013 1:54 am
by arfa
thanks for the code switch info.

The windy city is incredibly sunny of late.

I get to Motueka on occasion. Nice.

Re: Fazeks scripts

Posted: Tue Mar 12, 2013 10:13 am
by capricorn33
If you are looking for fazeks's tools... here they are, adjusted for AS9.

https://dl.dropbox.com/u/19247240/Fazek ... corn33.zip

There is also another important change to make in the fazek scripts besides the "refresh view" thing, it concerns multiple key editing.
I fixed that for most of the tools - the exception being the replace line tool... so that one still lacks the MKE capability.



cheers

Re: Fazeks scripts

Posted: Tue Mar 12, 2013 9:16 pm
by arfa
Awewsome...
I was playing about last night and ended up switching back to a couple of LM originals.
This will bring me back on track.

Add points functionality seems so much more ?standard ?intuitive with Fazek

I see that I *am* a member at anim.forum - 20 posts :)
I will see if I can bump my creds. and get to test the swiss MKE.

After 3 years away I am finding a LOT to (re)learn

Thanks.

Re: Fazeks scripts

Posted: Tue Jun 18, 2013 8:46 pm
by otonal
am i overseeing something or am i the only one having troubles to close shapes with the add point tool of fazek??

Re: Fazeks scripts

Posted: Thu Aug 15, 2013 10:22 pm
by Gnaws
capricorn33 wrote:If you are looking for fazeks's tools... here they are, adjusted for AS9.
Thanks so much for doing this, Cap. I seem to be getting errors in 9.5. Are these not 9.5 compatible?

Regards

Re: Fazeks scripts

Posted: Fri Aug 16, 2013 7:08 am
by capricorn33
The corrections I made was for AS 9.2...
I haven't even had the time to look into 9.5 yet, but when I do
(and if there is an easy fix for it) I'll update fazek's tools for you.

Might take some time before I get around to it, though...!

cheers

Re: Fazeks scripts

Posted: Fri Aug 16, 2013 5:08 pm
by Gnaws
Looking forward to it, my friend.

~rawk~

Re: Fazeks scripts

Posted: Wed Nov 06, 2013 3:00 pm
by capricorn33
People have been asking about the fazek tools for AS95...

The little fix I did for AS92a year ago...
http://animestudioscripts.com/script.php?script=67

...works fine, as far as I can tell... apart from the fact
that "add point" was behaving very strangely. I don't use fazek's add point tool myself
so that one slipped by.

I had a look at it and made a fast fix here:
https://dl.dropboxusercontent.com/u/192 ... _point.lua

Anything else not working?
(apart from a couple of obvious things I won't start to mess around with - like the
spacebar functions not working and the multiframe key editing issue with the
replace line tool which would take a little more time to fix than I'm ready to put into it.. :-)

cheers, cap