Well I'm very happy knowing opinions and testings so, even at the risk of being repetitive... thanks to you!
Hmmm, I simply can't imagine how Lost Marble could see this limited (and
hacked function based) tool like a real solution for traditional drawing so I wouldn't worry too much about that... About the onionskin, believe me if I say you that I tried any other possible solution that came to my mind to accomplish such a feature but, unfortunately, all of them become
technically impossible at some point... so finally I had to resort to this "curious" solution and yes, I'm aware about the "annoyishm" it implies, but, as I said, ASP doesn't allow transparency of any kind over Image Layers in viewport and neither access to the Toon Settings in the same way of any other setting do, so... well, no very elegant solution for it at the moment but in this case at least I think it's not (totally) my fault
...Oh, yeah, and of course the idea was to have several onionskin layers! But, in this case, I assume that the limitation (for now) is somewhere inside my head
Yeah, as you provably still know, the drawing process consist basically in little dots being revealed and hidden using a patten (the image external resource) representing all that dots. The "good" point (besides the file size limitation...) is that drawing info is stored inside the Image Layer and, therefore, inside the project, so not too much complex resources planning is needed, plus, in case that the resource fails or be lost at any moment, you'd only have to relink the patter image (I was planning to add a little assistant for it) to automatically reveal all the draws with any loss of info. And yes, the faked dots for preview during tracing, and subsequent translation into the real points, are basically due to performance reasons and it literally allows the fluidity on tracing, I know, definitely it could be improved to avoid differences or jumps as much as possible and I'd like to do it at some point, but not sure when I could gather the necessary energy to face up such a task
crsP wrote:Would you say this tool is more suited to creating animatics rather than animating? I don't know if that was your goal when you started.
Three words
TO-TA-LLY ...I mean, even if I finally introduced the "Flip Group/Layer" feature in a try to explore some more possibilities in the animation camp, the tool was totally conceived for Animatic/Storyboarding purposes in order to let you give expression the structure and timing of the animation be means of simple and fast drawings in a
carefree way, so well, any other use... well could be funny but it's beyond the scope (and surely/probably possibilities) of the tool.
It was hard to come up with the
little problem but, as I still said, if the mac version of the tool is working propertly now, it's all thanks to Ulrik's continuous tests and patience! About I couldn't be more grateful
Happy to see you enjoy too chucky! Although I'm sorry to say you that I'm afraid an anti-aliased version will never be possible in the way it's conceived... About the pressure tool, well, it really will be very limited (I suppose
2 or
3 steps at the most) but, even so, I still think it could offer some interesting results and I'd love to find the time to start with it; let's see...
Well, I think that's all. Again, thanks for invest some of your time writing here!
Ramón López.