Key_skeleton script for 6.0

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bartender
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Joined: Wed Feb 22, 2006 7:09 pm

Key_skeleton script for 6.0

Post by bartender »

Hey guys, i just upgraded to 6.0, and in 5.6 i used a script called Key_skeleton which was a tool that with one click would put a key on every bone node at a certain frame, i used it ALL the time, will this script work again withh 6.0, or has anyone made one for 6.0? Or, is it something i could do myself without a knowledge of scripting?

Thanks!
bartender
Last edited by bartender on Tue Jun 30, 2009 9:18 pm, edited 1 time in total.
bartender
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Post by bartender »

nothing? Did anyone else use this script?

js_Keyskeleton.lua?
bartender
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Post by bartender »

thanks Mkelley for the PM!
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Víctor Paredes
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Post by Víctor Paredes »

Hey! Are you having secrets with scripting?
If this script is written, I would like to see it, can I, can I? :roll:
bartender
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Post by bartender »

It should work without any changes -- if there are problems they are most likely with any LOCALIZE statement. If so, you can safely remove the LOCALIZE function: that is, if it says something like:

LOCALIZE("Hello young lovers") change to "Hello Young Lovers".
that's what mkelly pmed me, haven't tried it yet but I'll tinker with it when I get a chance
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Víctor Paredes
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Post by Víctor Paredes »

Thanks, so I must try with the scripts without fear. I have worked with lipsync with actions and works fine, slower, but fine (which is fantastic, all my project depended of this little script). I suppose I must try with every script.
stefman
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Post by stefman »

Hello,

I found this related topic: Keyframe many layers at once?

...unfortunately, 4 years too late. The download links don't work anymore.

The description of the "js_key_all.lua" script sounds fantastic.

Janimatic, are you still posting on the forum?
Or, does someone still have a the script?

Thank you very much in advance for your replies,

stefman
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Touched
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Post by Touched »

See reply with file here:
viewtopic.php?p=79477#79477
stefman
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Post by stefman »

Thank you very much Touched.

It's true, a permanent script file repository would be very usefull.

Cheers,

stefman
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Gnaws
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Post by Gnaws »

bartender wrote:
It should work without any changes -- if there are problems they are most likely with any LOCALIZE statement. If so, you can safely remove the LOCALIZE function: that is, if it says something like:

LOCALIZE("Hello young lovers") change to "Hello Young Lovers".
that's what mkelly pmed me, haven't tried it yet but I'll tinker with it when I get a chance
I can't get this script to work in 6.0 either. I opened up the Lua script but didn't find any mention of "LOCALIZE".


:(
bartender
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Re: Key_skeleton script for 6.0

Post by bartender »

What I did was just copied the js key skeleton folder from my 5.6 install and dragged it into my scripts folder in my 6.0 version, and it has been working with no changes to the actual .lua file.

I'm running mac os leopard btw if that makes a difference
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Gnaws
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Post by Gnaws »

Bartenders are typically my most reliable form of solace and advice. Except for my 4th marriage. j/k

Mkelley came to my aid, too. In addition to your suggestion, he also said that "_tool_list.txt" needs to be edited as well.

For anyone seeking further clarification, http://www.kelleytown.com/forum/animato ... PIC_ID=194
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