Scale compensation for object shading

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comicalcurves
Posts: 3
Joined: Fri Aug 06, 2004 7:52 am
Location: Australia

Scale compensation for object shading

Post by comicalcurves »

I love the way that scale compensation now affects layer shading/shadows/blurs but would it also be possible to add this to object shading also.
I like to use object shading (i.e. Fill Effect = Shaded) to make nice blends of colours in my characters. However, as the shading does not scale if you change the layer scale (or camera zoom or z-position) , this technique can only be used if the character does not change size. If I want to do two scenes with the same character at different sizes I have to manually adjust the shading size of the fill effect.
It would be great if this could also be linked to the scale compensation settings.
Finally, if there was an option to link the object shading angle to a rotation of the object (so that the shading effect stayed 'locked' to the object) if the layer was rotated then I would not need to use any bitmap fills any more, which would be very nice.
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