Possible bones issue...

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musajoe
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Joined: Sat Aug 07, 2004 4:15 am

Possible bones issue...

Post by musajoe »

I was trying some bones stuff last night with Moho 5 beta 4 and I ran into a strange issue. I was adding bones to animate a character walk cycle.

I was able to do this using beta 3 with no problem I was able to get most of the way with beta 4 when the bones on the left side of my character would not rotate. I could elongate the bones and translate the bones but I could not rotate the bones at the hinges ( at new keyframs) to create a walk cycle. Here is an example of what I am trying to do:

http://www.flashfilmmaker.com/sketchpad ... at=0&pos=3

Here is the Moho file I was working with:

http://home.comcast.net/~rayjon3/flash/LeftBones.moho

System 1(Home)

Windows XP SP 1
1 GB of RAM
Athlon AMD
1 mHz

System 2 (Work)

Windows XP SP 1
1 GB of RAM
P4 2.66 Ghz


MusaJoe
Postality
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Post by Postality »

it's almost like the bones are incompatable with version 5.0 Beta 4 because you can't even adjust the bone strencth etc.

try removing the bones you have in the file and remake them with beta 4 and see what happens if you haven't already done that.
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musajoe
Posts: 40
Joined: Sat Aug 07, 2004 4:15 am

This was 100% done in Moho 5 beta 4

Post by musajoe »

This file was done from scratch in moho 5 beta 4. I imported a .ai file ( torso and limbs)

I'm going to see if I can do this in beta 3.

If anyone else has time, please open this file a try moving the bones on the left side. Also try keyframing the limbs on the left side.
myles
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Post by myles »

Hey MusaJoe,

on frame 0 the left forearm bone and shin-bone of your character are locked - unlock them and everything works as normal.

Cute characters!

Regards, Myles.
musajoe
Posts: 40
Joined: Sat Aug 07, 2004 4:15 am

I'm NOT crazy!!! Thanks Myles...

Post by musajoe »

Opps! Did I do THAT!!!!!

Thanks for finding that Myles. I was able to do a waly cycle. It is still jerky. I took me 2 hours to do the walk cycle. I found some .swf issues.

Here is the Moho file/link with my jerky walk cycle:

http://home.comcast.net/~rayjon3/flash/Bobbi.html

http://home.comcast.net/~rayjon3/flash/LeftBones.moho

When I exported the .swf and imported it in Flash 2004 Pro I found the .swf ( imported as a movie clip in the library) very hard to work with.

Doing the same thing with a beta 3 .swf was not has hard to work with ( deleting frames, breaking apart keyframes of the move...).

I also had more "missing fills" in my export. It seems that betas 3 and 4 export lines while the earlier betas exported as fills. Which way is LM leaning ( lines or all fills)?


Have any others had these .swf/Flash imposring issues with the betas ( 3 and 4).
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Lost Marble
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Post by Lost Marble »

Missing fills when exporting to Flash are usually due to shapes with holes in them. Flash doesn't really like the way Moho deals with holes. For example, the body of your cat has tons of holes in it. There's really no need for this. Instead of creating holes in the body for eyes and mouth, just draw the eyes and mouth on top of the body. If you plan to export to SWF, it's best to avoid shapes with holes in them.

I'm not sure what you mean when you talk about exporting lines vs. fills. Moho exports fills for fill shapes and lines for lines. Nothing changed about that, and I don't see why it ever would. Variable-wdith lines, on the other hand are exported as fills, since Flash doesn't have the concept of variable-width lines.
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