5.2 Bones functions

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Toontoonz
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5.2 Bones functions

Post by Toontoonz »

Regarding these 5.2 changes:

* Multiple bones can be selected at once.
Hold down the shift or ctrl keys to select multiple bones with the Select Bone tool.
All bone tools (where it makes sense) can now operate on multiple bones.
Useful for setting up bone constraints and dynamics.
NOT often useful for translating multiple bones at once - just translate a root bone for the rest to follow.
The selection commands in the Edit menu now work on bones (Select Connected, Select Inverse, etc.).
The "selected bone" channels in the timeline display keyframes for all selected bones.
The Bone Audio Wiggle script was also updated to apply to all selected bones.
Any script writers that have scripts that operate on bones are encouraged to update their scripts to apply to all selected bones where possible.
This also makes it easy to adjust bone dynamics for multiple bones.

* Add Bone tool - if you hold down the Alt key and click on a bone, it selects that bone, instead of adding a new bone.
(No more excessive switching back and forth between the Add Bone and Select Bone tools.)


These are real time savers and really improve production so things are not so clumsy and awkward and gone or reduced is the irritating going back and forth, back and forth between tools and bones!
Toontoonz
Posts: 763
Joined: Fri Mar 25, 2005 9:28 pm

Post by Toontoonz »

LM did you do something to the strength in the bones or something else in the boning?
Maybe it is just my imagination, but the boning seems to work better, smoother - as far as what each bone moves in the character.
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Lost Marble
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Post by Lost Marble »

No, nothing was changed regarding bone strength.
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