Search found 64 matches

by Paul Mesken
Sun Jun 27, 2010 2:50 pm
Forum: Share Your Work
Topic: Mascot Animation Test
Replies: 5
Views: 1599

It's a pretty good animation. I immediately got a sense of the character when seeing this (a friendly cool guy, a bit like "The Fonz" of Happy Days). That's the most important thing. But the character could have been stated stronger and more boldly. I miss the bold statement in the walk an...
by Paul Mesken
Fri Jun 25, 2010 9:09 pm
Forum: Scripting
Topic: Midpoint point script on bone position
Replies: 9
Views: 2355

I've never done any lua programming but you could also have running totals for x and y in your for loop (just sum all the x's and y's in some local variables like XTotal and YTotal) and then divide by mesh::CountPoints. That way it will work for any number of points (except 0, of course).
by Paul Mesken
Thu Jun 24, 2010 10:16 am
Forum: General Moho Discussion
Topic: Is there a more artist-oriented ASP forum around?
Replies: 14
Views: 2409

I think creation should be independent from any technical restrictions, at least in the very beginning. Later in the process you will find yourself in the situation to ask how your idea could be realized within the software you use, and of course many projects start with "what kind of content ...
by Paul Mesken
Wed Jun 23, 2010 10:39 pm
Forum: Miscellaneous Chit-Chat
Topic: The definitive solution for all the animators
Replies: 22
Views: 4809

A black lead one? That's the consumer edition. I got the blue ones, those are the pro ones :wink:
by Paul Mesken
Wed Jun 23, 2010 10:27 pm
Forum: Share Your Work
Topic: NEBULA NINE. Test 4.
Replies: 8
Views: 1213

Re: NEBULA NINE. Test 4.

This looks nice. The style reminds me a bit of Coop (love his work, I got a "Good'n Plenty" poster of him :) But I do have a couple of comments. It doesn't really look like the monster is faster than her. The camera move makes it harder to note as well. You could have the camera move with ...
by Paul Mesken
Tue Jun 08, 2010 3:10 pm
Forum: Share Your Work
Topic: First Walkcycle
Replies: 28
Views: 4094

Pretty close. Just adjust his walking speed. Right now, he speeds up and slows down during a single step. When we walk, we move with a, more or less, constant speed. Look at how his head moves horizontally. It speeds up and slows down. It should be a more constant horizontal speed.
by Paul Mesken
Sun Jun 06, 2010 2:24 pm
Forum: Share Your Work
Topic: First Walkcycle
Replies: 28
Views: 4094

There are some "secret tecnique"? No, there is no secret technique or any tricks. Just hard work and studying. The people at Disney studied movies of how people move in real life, they also used Muybridge's books. They did rotoscoping (tracing over postures in movie frames). They didn't u...
by Paul Mesken
Sat Jun 05, 2010 7:52 pm
Forum: Share Your Work
Topic: First Walkcycle
Replies: 28
Views: 4094

Re: First Walkcycle

Hm, can't watch the animation yet (something about it being saved and encoded) but I can tell you that you shouldn't use that guideline. Just look at his leg, it's stretched most of the time. It doesn't bend when weight is shifted on it (as a matter of fact : your guideline doesn't even show that im...
by Paul Mesken
Sat Jun 05, 2010 4:03 pm
Forum: Share Your Work
Topic: Haunted House Shot
Replies: 3
Views: 588

Re: Haunted House Shot

Looks nice. Though, I would use a lighter background to show the silhouet better of the house and the trees or use a single direction rim light to make them pop (moonlight does that, Burne Hogarth has some good examples of this in Dynamic Light and Shade). Yes, it does need a different camera move a...
by Paul Mesken
Sat Jun 05, 2010 11:56 am
Forum: Tips & Techniques
Topic: The Animator's Survival Kit
Replies: 17
Views: 10848

Re: The Animator's Survival Kit

Yeah, it's a pretty good book and a "must have". I'd also like to point out two other books which are mentioned in the Animator's Survival Kit. They are the books of Muybridge ("The Human Figure in Motion" and "Animals in Motion"). These books are a great resource showi...
by Paul Mesken
Sat Jun 05, 2010 11:27 am
Forum: General Moho Discussion
Topic: Pro grade tutorials and content anyone?
Replies: 19
Views: 3592

Re: Pro grade tutorials and content anyone?

Well, I don't have any experience whatsoever with what you're wanting to do but here are my 2 cents. Donation sites : there's this really great slasher movie review site called hysteria-lives.co.uk (I love slasher movies). It was possible to donate and since I loved the site, I did just that. I rece...
by Paul Mesken
Thu Jun 03, 2010 11:26 am
Forum: Share Your Work
Topic: Pirate character
Replies: 13
Views: 1973

I agree with the solid drawing comments of FractureDay. Although solid drawing can be sacrificed for expression, it will come at the cost of the illusion of depth (especially when things will start to move). What will this pirate be doing? You have opted to show elements of his face from, more or le...
by Paul Mesken
Sun May 30, 2010 6:14 pm
Forum: Share Your Work
Topic: "Error"
Replies: 2
Views: 694

Re: "Error"

That was a pretty funny cartoon. I liked it. Loved the little touch of the old typewriter sound. I don't know about the zoom. It didn't bother me at all. Perhaps you could use a camera move with it. Traditionally, a head is framed in such a way that the eye line is at 1/3 of the screen's height (thi...
by Paul Mesken
Sun May 23, 2010 7:50 pm
Forum: Share Your Work
Topic: NEBULA 9,(Monster Hunter) Character test.
Replies: 8
Views: 1573

Re: NEBULA 9,(Monster Hunter) Character test.

It's a very nice looking character (reminds me a bit of Roxy of Gen13, she also has a purple streak in her hair). As for design : you're using shading. This can create depth but can also destroy it just as easily. When I saw the animation it cried out "flat" to me. That's because the shadi...
by Paul Mesken
Sat May 22, 2010 7:13 pm
Forum: Share Your Work
Topic: BGs attempts
Replies: 17
Views: 2436

Here's a photo that should make things a bit more clear : http://www.paulmesken.net/LookOutMountain.jpg There are several ways to create depth in a picture. The obvious ones are using perspective and parallax scrolling (if we have a panning shot). There is also atmospheric perspective for things tha...