Search found 64 matches
- Sun Jun 27, 2010 2:50 pm
- Forum: Share Your Work
- Topic: Mascot Animation Test
- Replies: 5
- Views: 1599
- Fri Jun 25, 2010 9:09 pm
- Forum: Scripting
- Topic: Midpoint point script on bone position
- Replies: 9
- Views: 2355
- Thu Jun 24, 2010 10:16 am
- Forum: General Moho Discussion
- Topic: Is there a more artist-oriented ASP forum around?
- Replies: 14
- Views: 2409
- Wed Jun 23, 2010 10:39 pm
- Forum: Miscellaneous Chit-Chat
- Topic: The definitive solution for all the animators
- Replies: 22
- Views: 4809
- Wed Jun 23, 2010 10:27 pm
- Forum: Share Your Work
- Topic: NEBULA NINE. Test 4.
- Replies: 8
- Views: 1213
Re: NEBULA NINE. Test 4.
This looks nice. The style reminds me a bit of Coop (love his work, I got a "Good'n Plenty" poster of him :) But I do have a couple of comments. It doesn't really look like the monster is faster than her. The camera move makes it harder to note as well. You could have the camera move with ...
- Tue Jun 08, 2010 3:10 pm
- Forum: Share Your Work
- Topic: First Walkcycle
- Replies: 28
- Views: 4094
- Sun Jun 06, 2010 2:24 pm
- Forum: Share Your Work
- Topic: First Walkcycle
- Replies: 28
- Views: 4094
- Sat Jun 05, 2010 7:52 pm
- Forum: Share Your Work
- Topic: First Walkcycle
- Replies: 28
- Views: 4094
Re: First Walkcycle
Hm, can't watch the animation yet (something about it being saved and encoded) but I can tell you that you shouldn't use that guideline. Just look at his leg, it's stretched most of the time. It doesn't bend when weight is shifted on it (as a matter of fact : your guideline doesn't even show that im...
- Sat Jun 05, 2010 4:03 pm
- Forum: Share Your Work
- Topic: Haunted House Shot
- Replies: 3
- Views: 588
Re: Haunted House Shot
Looks nice. Though, I would use a lighter background to show the silhouet better of the house and the trees or use a single direction rim light to make them pop (moonlight does that, Burne Hogarth has some good examples of this in Dynamic Light and Shade). Yes, it does need a different camera move a...
- Sat Jun 05, 2010 11:56 am
- Forum: Tips & Techniques
- Topic: The Animator's Survival Kit
- Replies: 17
- Views: 10848
Re: The Animator's Survival Kit
Yeah, it's a pretty good book and a "must have". I'd also like to point out two other books which are mentioned in the Animator's Survival Kit. They are the books of Muybridge ("The Human Figure in Motion" and "Animals in Motion"). These books are a great resource showi...
- Sat Jun 05, 2010 11:27 am
- Forum: General Moho Discussion
- Topic: Pro grade tutorials and content anyone?
- Replies: 19
- Views: 3592
Re: Pro grade tutorials and content anyone?
Well, I don't have any experience whatsoever with what you're wanting to do but here are my 2 cents. Donation sites : there's this really great slasher movie review site called hysteria-lives.co.uk (I love slasher movies). It was possible to donate and since I loved the site, I did just that. I rece...
- Thu Jun 03, 2010 11:26 am
- Forum: Share Your Work
- Topic: Pirate character
- Replies: 13
- Views: 1973
I agree with the solid drawing comments of FractureDay. Although solid drawing can be sacrificed for expression, it will come at the cost of the illusion of depth (especially when things will start to move). What will this pirate be doing? You have opted to show elements of his face from, more or le...
- Sun May 30, 2010 6:14 pm
- Forum: Share Your Work
- Topic: "Error"
- Replies: 2
- Views: 694
Re: "Error"
That was a pretty funny cartoon. I liked it. Loved the little touch of the old typewriter sound. I don't know about the zoom. It didn't bother me at all. Perhaps you could use a camera move with it. Traditionally, a head is framed in such a way that the eye line is at 1/3 of the screen's height (thi...
- Sun May 23, 2010 7:50 pm
- Forum: Share Your Work
- Topic: NEBULA 9,(Monster Hunter) Character test.
- Replies: 8
- Views: 1573
Re: NEBULA 9,(Monster Hunter) Character test.
It's a very nice looking character (reminds me a bit of Roxy of Gen13, she also has a purple streak in her hair). As for design : you're using shading. This can create depth but can also destroy it just as easily. When I saw the animation it cried out "flat" to me. That's because the shadi...
- Sat May 22, 2010 7:13 pm
- Forum: Share Your Work
- Topic: BGs attempts
- Replies: 17
- Views: 2436
Here's a photo that should make things a bit more clear : http://www.paulmesken.net/LookOutMountain.jpg There are several ways to create depth in a picture. The obvious ones are using perspective and parallax scrolling (if we have a panning shot). There is also atmospheric perspective for things tha...