Search found 217 matches
- Fri Nov 10, 2006 9:47 pm
- Forum: General Moho Discussion
- Topic: cartoon network animation
- Replies: 17
- Views: 7841
- Sat Nov 04, 2006 4:01 pm
- Forum: How Do I...?
- Topic: How fast to open and close eyes?
- Replies: 11
- Views: 3680
There's some useful info on eye blinking in this thread . Of course, with animation, the sky is the limit as far as what you can do with it. As some of the posts above have mentioned, eye-based sight gags can really add to a scene. For example, a character who's eyes blink in unison will seem normal...
- Thu Nov 02, 2006 8:49 pm
- Forum: Other Software
- Topic: How good is Blender?
- Replies: 33
- Views: 16869
If you haven't tried Silo, you should give it a go. Silo 2 will be available for UB, but the beta is Windows only. I used Silo 1.2 under windows and really liked it's fast, clean workflow. It costs a lot less than Modo, but is also a very good modeler. Modo has more features and an awesome renderer...
- Tue Oct 31, 2006 7:58 am
- Forum: Other Software
- Topic: How good is Blender?
- Replies: 33
- Views: 16869
While on the discussion of 3D packages, even though I currently use Carrara Studio as my primary software, I'm planning an eventual switch to Maxon's Cinema 4D Studio software, thanks mostly in part to Eovia's recent sell-out to DAZ. I've been pretty impressed by everything I've seen of their softwa...
- Mon Oct 30, 2006 11:17 pm
- Forum: Other Software
- Topic: How good is Blender?
- Replies: 33
- Views: 16869
- Sun Oct 29, 2006 2:27 pm
- Forum: General Moho Discussion
- Topic: Drawing tools AS vs Moho
- Replies: 4
- Views: 1584
The drawing tools in Moho/Anime Studio are different from those you might find in programs like Adobe Illustrator, in that they are spline-based, rather than bezier curves. So they tend to operate more like tools common to many 3D applications, instead of your typical page layout application. Person...
- Sat Oct 28, 2006 8:25 pm
- Forum: Miscellaneous Chit-Chat
- Topic: what is the best home sound recording set up
- Replies: 12
- Views: 4860
Careful with the usb microphones, i've heard some horror stories about them. I've heard they tend to drop out signal due to the variable usb draw - ideally you should buy a proper mixer with phantom power to use those sort of mics. Hence the Alesis Multimix is a brilliant choice (plus you have plen...
- Fri Oct 27, 2006 8:50 pm
- Forum: Miscellaneous Chit-Chat
- Topic: what is the best home sound recording set up
- Replies: 12
- Views: 4860
I've actually been researching this for a while. Definitely important is to obtain a high-quality microphone that will capture only sounds near it and not ambient noises along with it. If you only need to obtain vocals from a single source, you might consider going with a Samson Audio C01U USB conde...
- Fri Oct 27, 2006 8:26 pm
- Forum: Other Software
- Topic: How good is Blender?
- Replies: 33
- Views: 16869
I've never really cared much for Blender's interface. (It's not very intuitive for inexperienced users.) But it definitely has plenty of useful features under the hood. Personally though, I'd just go buy a cheap copy of Eovia's Carrara Studio software. (Either v3 or v4 is good. I've seen v3 availabl...
- Wed Oct 25, 2006 7:49 pm
- Forum: Share Your Work
- Topic: do you like my characters?
- Replies: 9
- Views: 2404
- Wed Oct 25, 2006 1:57 am
- Forum: How Do I...?
- Topic: animate hide edge
- Replies: 8
- Views: 1725
It's not really that complicated. Just create the base object with the outline disabled, then create two copies of it... one with a whole outline, and one with part of the outline hidden... both with their fill disabled. Then just put all into a layer group and enable/disable the visibility of the e...
- Mon Oct 23, 2006 10:40 pm
- Forum: Animation
- Topic: New Kappa Mikey Episode May Reveal Guano's Identity
- Replies: 3
- Views: 2236
- Mon Oct 23, 2006 10:34 pm
- Forum: How Do I...?
- Topic: Hugging Characters
- Replies: 3
- Views: 1416
Create the arms as individual layers separate from the character torso. This will allow you to place each body part where they need to be (in terms of z-sorting). The problem is that connected objects can only exist on one layer, and layers cannot intersect. (They run parallel to one another, like a...
- Sat Oct 21, 2006 3:24 am
- Forum: Animation
- Topic: Over The Hedge
- Replies: 1
- Views: 1328
Over The Hedge
While I'm sure most of you are probably already aware of Over the Hedge, and its recent release on DVD, you may not be aware of the extras that came with it in the DVD version. Among the extras are a brief walkthrough behind the scenes of the movie showing the process that went into its development,...
- Fri Oct 20, 2006 2:02 pm
- Forum: Miscellaneous Chit-Chat
- Topic: Stephen Silver
- Replies: 5
- Views: 2783