Search found 6003 matches

by slowtiger
Wed Sep 26, 2007 8:40 pm
Forum: How Do I...?
Topic: Please help: ONION skin move history
Replies: 4
Views: 1297

Several possibilities here. Could you show us an example? Preferably one with the worm without layer translations, and one with.
by slowtiger
Mon Sep 24, 2007 6:03 pm
Forum: How Do I...?
Topic: Importing Predrawn Character Angles into a Switch Layer
Replies: 6
Views: 1398

The switch layer has only one timeline, where the keys for the switches are placed. Other than that, it doesn't have functionality.

If you want to move one of the views of your character, you have to go inside the switch folder to that specific layer which has its own timeline.
by slowtiger
Mon Sep 24, 2007 3:59 pm
Forum: Share Your Work
Topic: HAPPY LAND update
Replies: 386
Views: 75894

I always found this the hardest part of design: to choose colours which work well together and let the characters stand nicely before the BG. I already mentioned the lessons on John Kricfalusi's site several times, they're great! Let's see if I can put something from those lessons to good effect. 1....
by slowtiger
Mon Sep 24, 2007 3:47 pm
Forum: How Do I...?
Topic: Importing Predrawn Character Angles into a Switch Layer
Replies: 6
Views: 1398

1. Create a switch layer. 2. Put one layer for each view into the switch layer. (into = drag it on top of the switch layer until this turns red, the release.) It doesn't matter if these layers are vector layers or images or groups or bone layers. 3. All those layers need to be visible. 4. Choose a t...
by slowtiger
Mon Sep 24, 2007 3:44 pm
Forum: General Moho Discussion
Topic: Upcoming update
Replies: 113
Views: 44591

Antony, your character can be done with images right now, without waiting for a new software version. You just have to duplicate the seperate vector layers of the parts of the armour and use them as masks for image layers. You will end up with a bunch of group folders for all those parts, but these ...
by slowtiger
Mon Sep 24, 2007 3:41 pm
Forum: General Moho Discussion
Topic: Anime Studio Wiki needs update?
Replies: 2
Views: 1292

Don't forget that this is just a wiki entry, not a complete manual for the program. Information should give a good overview, not distract in too much detail.
by slowtiger
Mon Sep 24, 2007 1:07 pm
Forum: Share Your Work
Topic: HAPPY LAND update
Replies: 386
Views: 75894

The last one is really good. Be careful to use different sizes of element, this alone will help a lot.
by slowtiger
Sat Sep 22, 2007 10:26 am
Forum: General Moho Discussion
Topic: DrEddie's "Basic Anime Studio 2D Animation" Class
Replies: 7
Views: 4791

Robbie is right: best way to learn is to tackle specific problems. I just wonder if that kind of mentoring can be done successfully online.
by slowtiger
Fri Sep 21, 2007 2:20 pm
Forum: How Do I...?
Topic: ...successfully bone a tail?
Replies: 2
Views: 1264

That's really enough. A tip here: try to make the initial position of the tail not in an S-curve but more like a J or ). Then, in animation, you could select all bones with cmd-A, then use the rotate bones tool (R) to get a very smooth transition to the opposite side. Same can be done with just a po...
by slowtiger
Fri Sep 21, 2007 2:17 pm
Forum: Share Your Work
Topic: HAPPY LAND update
Replies: 386
Views: 75894

it's OK. Always think of your intended audience ...
by slowtiger
Fri Sep 21, 2007 12:54 pm
Forum: How Do I...?
Topic: Shifting Keyframes through all layers...
Replies: 19
Views: 9038

Changing the timing was never the easiest thing, but depending on how much of a change was asked for different techniques were differently labourious. Drawn animation is kind of easy this way. Throw out a bunch of drawings, re-number others or change the X-sheet - done. I'd like to have a bitmap ani...
by slowtiger
Fri Sep 21, 2007 9:47 am
Forum: How Do I...?
Topic: Shifting Keyframes through all layers...
Replies: 19
Views: 9038

It depends on the amount of preparation done before animation wether AS works or not. We have a detailed Leicareel right now and all scenes lengths timed to the frame. Together with the dialogue this makes for a pretty rigid corset to work within. Since there is agreement over how fast a head turn s...
by slowtiger
Thu Sep 20, 2007 11:07 pm
Forum: How Do I...?
Topic: Shifting Keyframes through all layers...
Replies: 19
Views: 9038

I'd call it a bug because a simple shift should be possible for a function which otherwise is able to calculate timing of keys. But I'd prefer a much easier way to do time shifts anyway.
by slowtiger
Thu Sep 20, 2007 11:05 pm
Forum: How Do I...?
Topic: Importing Background from Illustrator to Anime Studio
Replies: 1
Views: 1114

Principally you can import artwork from AI to AS. But colours and fills will not translate properly, and quite often you need to adjust point curvature. For anything which doesn't move it is best to import as a bitmap. A window in your BG can be made either as a transparency in a PNG (made within Ph...
by slowtiger
Thu Sep 20, 2007 6:10 pm
Forum: How Do I...?
Topic: Shifting Keyframes through all layers...
Replies: 19
Views: 9038

Nope, I was running into exactly the same problems as you and wrote about it some time ago here: viewtopic.php?t=9129