Search found 330 matches
- Sat Feb 19, 2011 3:57 pm
- Forum: How Do I...?
- Topic: Vector Layers in a Group Layer in a Bone Layer won't move
- Replies: 6
- Views: 1022
from your description it sounds like you use far too many layers unnecesserily if it's getting so messy you have to group stuff - why not consolidate shapes into a single layer ? you could take those 6 layers that make up a shirt pocket and just copy them into a single vector layer :P How did you k...
- Sat Feb 19, 2011 3:26 pm
- Forum: How Do I...?
- Topic: 30 fps walk cycle
- Replies: 16
- Views: 7544
why would it be 10% slower (if you base your cycle on time rather than frame rate)? Well, at 30 fps, you can't have a footfall on frame 30. It does not work out mathematically when you want evenly spaced passing positions and ups and downs. So the footfall in my example occurs on frame 33. And 3 is...
- Sat Feb 19, 2011 2:19 am
- Forum: How Do I...?
- Topic: Vector Layers in a Group Layer in a Bone Layer won't move
- Replies: 6
- Views: 1022
I don't really need to organize the layers. I only want to. When I'm making art in Photoshop, if the number of layers becomes unwieldy, I'll create group layers and organize the layers. I'd like to do the same thing in ASP. I can , actually. The problem is, when I drag vector layers into a group lay...
- Fri Feb 18, 2011 10:13 pm
- Forum: How Do I...?
- Topic: Vector Layers in a Group Layer in a Bone Layer won't move
- Replies: 6
- Views: 1022
I just tested your idea Genete, and a bone layer within a bone layer is pretty close to a solution. The problem, though, is that I would need 4 or so bone layers: one for the left arm, one for the right arm, etc., and that would slow down the animation process. For example, I would have to select th...
- Fri Feb 18, 2011 5:17 pm
- Forum: How Do I...?
- Topic: Vector Layers in a Group Layer in a Bone Layer won't move
- Replies: 6
- Views: 1022
Vector Layers in a Group Layer in a Bone Layer won't move
In a bone layer, I have many vector layers bound to bones via the Bind Layer Tool tool. Is there a way for me to place a GROUP layer in the bone layer and move some of those vector layers into the group layer, and still have the bones manipulate those vector layers? I would love to organize my layer...
- Fri Feb 18, 2011 4:48 pm
- Forum: How Do I...?
- Topic: 30 fps walk cycle
- Replies: 16
- Views: 7544
Thanks for chiming in, b15fliptop. After yesterday's post, I subjected myself to a marathon session of walk cycle animation at 30 fps. I feel much better about 30 fps now. I eventually created a decent-looking walk cycle, too. Yeh, I can tell the character's steps are 10% slower than they would be a...
- Thu Feb 17, 2011 9:47 pm
- Forum: How Do I...?
- Topic: 30 fps walk cycle
- Replies: 16
- Views: 7544
- Thu Feb 17, 2011 6:54 pm
- Forum: How Do I...?
- Topic: 30 fps walk cycle
- Replies: 16
- Views: 7544
You could always just convert it before putting it on a dvd. Almost every movie ever made was shot in 24 fps and they're out on dvd. I considered that. But I also heard that 30 fps looks a little better when played at high definition, which is the resolution I'm using. So, the problem of match the ...
- Thu Feb 17, 2011 12:56 pm
- Forum: How Do I...?
- Topic: 30 fps walk cycle
- Replies: 16
- Views: 7544
if it's tragic and you loathe it, why do it? just wondering... I'd like to animate on 24 fps, which I enjoy, but since my plan is to output my cartoon on DVD, conventional wisdom says I should animate on 30 fps. Animating on 30 fps seems so weird. I hope I get used to it soon. I make the walks in a...
- Thu Feb 17, 2011 12:08 am
- Forum: How Do I...?
- Topic: 30 fps walk cycle
- Replies: 16
- Views: 7544
30 fps walk cycle
This is how I do 30 fps walk cycles: Frame 1: contact Frame 5: inbetween Frame 9: passing position Frame 13: inbetween (apex of stride) Frame 17: contact of opposite foot Frame 21: inbetween Frame 25: passing position Frame 29: inbetween (apex of stride) Frame 33: contact Tragically, I loathe animat...
- Sun Feb 13, 2011 1:37 am
- Forum: Share Your Work
- Topic: been a while
- Replies: 13
- Views: 2015
- Sat Feb 12, 2011 8:20 pm
- Forum: Share Your Work
- Topic: been a while
- Replies: 13
- Views: 2015
Re: been a while
Your animation was much better than that ho-hum audio track deserved.
Regarding working for free, when you work for free, at least you know you aren't going to see any money. What really sucks is when you work on a project expecting to be paid, and you don't get jack squat.
Regarding working for free, when you work for free, at least you know you aren't going to see any money. What really sucks is when you work on a project expecting to be paid, and you don't get jack squat.
- Sat Feb 12, 2011 6:37 pm
- Forum: Scripting
- Topic: Question about All in One Bone Tool
- Replies: 3
- Views: 1410
- Fri Feb 11, 2011 6:22 pm
- Forum: Scripting
- Topic: Style window inside a tool
- Replies: 9
- Views: 2648
- Fri Feb 11, 2011 6:14 pm
- Forum: Scripting
- Topic: Question about All in One Bone Tool
- Replies: 3
- Views: 1410
Question about All in One Bone Tool
The All in One Bone Tool script is awesome. It saves me heaps of time animating. There is one button, however, that I haven't figured out. What does the "Key with every edit" button do? If its application is unusual, please give an example relating to making basic walk cycles. * * * Don't ...