Search found 233 matches
- Wed Dec 05, 2012 12:46 pm
- Forum: Scripting
- Topic: WIP - "FKIK manipulate bones" tool.
- Replies: 71
- Views: 43480
Re: WIP - "FKIK manipulate bones" tool.
I sent you an email, Lukas.
- Sat Nov 03, 2012 9:57 am
- Forum: Scripting
- Topic: WIP - "FKIK manipulate bones" tool.
- Replies: 71
- Views: 43480
Re: WIP - "FKIK manipulate bones" tool.
Hm, that doesn't seem to work for me Funk. Should it? No. What I meant is that this is my plan for how it should (and will) work. The possibility to multiselect masterbone and trg.bones from within the FKIK-tool, I mean. But right now it doesn't work. (Oh, BTW, an even simpler way to achieve "...
- Thu Nov 01, 2012 3:13 pm
- Forum: How Do I...?
- Topic: Two motion graph questions
- Replies: 1
- Views: 490
Re: Two motion graph questions
Well, correct me anyone if I'm wrong - but I think the answer to all three questions is "no". :( The graph editor, as of now, is "one object only" and there is no access to the interface stuff through scripting either. Which is a real pity!!! I also come from a 3D background and ...
- Thu Nov 01, 2012 1:27 pm
- Forum: Scripting
- Topic: WIP - "FKIK manipulate bones" tool.
- Replies: 71
- Views: 43480
Re: WIP - "FKIK manipulate bones" tool.
Well, I don't know how "fast" I am. This updated script has been in my drawer for a while... Hm... If you plan to use the updated embedded script for production use you will also want to use this replacement 'bone scale'-tool instead of the default one: https://dl.dropbox.com/u/19247240/FK...
- Thu Nov 01, 2012 12:22 pm
- Forum: Scripting
- Topic: WIP - "FKIK manipulate bones" tool.
- Replies: 71
- Views: 43480
Re: WIP - "FKIK manipulate bones" tool.
well... what the heck... I might as well share this one, even if it's not 100 % functional yet. At least I think Lukas will be happy to see it. :-) https://dl.dropbox.com/u/19247240/FKIK%20tool/aim_bone_ik_v4_hl.lua With this new version of the embedded script you'll see that you are able to use the...
- Thu Nov 01, 2012 9:44 am
- Forum: Scripting
- Topic: WIP - "FKIK manipulate bones" tool.
- Replies: 71
- Views: 43480
Re: WIP - "FKIK manipulate bones" tool.
Hey, I haven't revisited this tool and thread for a while now, sorry for my abscence. It's been a year since I last spent time on it, but maybe NOW might be a good time to continue working on this one... Meanwhile, I noticed that I actually haven't uploaded my latest version of the tool, here it is ...
- Mon Oct 08, 2012 6:43 am
- Forum: General Moho Discussion
- Topic: It is possible to have ATOM or RSS feed to the forums?
- Replies: 1
- Views: 500
Re: It is possible to have ATOM or RSS feed to the forums?
yes, please. I'd like this one too.
- Mon Oct 01, 2012 8:39 am
- Forum: Scripting
- Topic: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)
- Replies: 116
- Views: 173222
Re: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)
be warned though, copying tools from older versions will undo the new features of those tool - namely the 'adding points after you've already animated a shape' and multiple keyframe editing... Yes of course. Best if you know what you are doing when you are using tools across different versions. Usi...
- Fri Sep 21, 2012 11:17 am
- Forum: Scripting
- Topic: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)
- Replies: 116
- Views: 173222
Re: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)
....basically the Lost Wiggle Tool is going to need a fix to properly work with ASP 9. This is basically due to the new Layer Tools consolidation, A fast fix to get the LWT working now, while we are still waiting for that Ramón incorporates the new consolidated layer tool into his script..... Just ...
- Fri Sep 21, 2012 7:55 am
- Forum: Scripting
- Topic: Get child bone "real" position after parent bone r
- Replies: 43
- Views: 28474
Re: Get child bone "real" position after parent bone r
Hey Chucky, looks real cool.
I couldn't find that script anywhere at first... all the links on the forum seem to be dead.
But I found Mike Green's own site after a little digging.
http://mikegreen.name/Lscripts.html
Just as a tip for anyone who wants to look into this one...
cheers
I couldn't find that script anywhere at first... all the links on the forum seem to be dead.
But I found Mike Green's own site after a little digging.
http://mikegreen.name/Lscripts.html
Just as a tip for anyone who wants to look into this one...
cheers
- Mon Aug 27, 2012 7:05 pm
- Forum: Scripting
- Topic: Here's some handy scripts
- Replies: 119
- Views: 144646
Re: Here's some handy scripts
Thanks Ulrik! I got it working for the purpose I needed right now (copying a lot of point animation between projects...) When I find the time for it I will have a look at the script and see if I maybe can fix it. But that won't happen in a few months now... too busy... .-) Thanks again for the uploa...
- Mon Aug 27, 2012 4:12 pm
- Forum: Scripting
- Topic: Here's some handy scripts
- Replies: 119
- Views: 144646
Re:
how to get around the SaveBool error that comes up on a bunch of the scripts? Any help is greatly appreciated. Here is a zip archive with two corrected scripts: save_layer_animation and load_layer_animation . Now without SaveBool error and so on. aargh. This link is dead... Does anyone have these c...
- Tue Aug 21, 2012 5:59 pm
- Forum: Bug Discussions
- Topic: vibrating images when rendered using multithreaded mode
- Replies: 18
- Views: 9489
Re: vibrating images when rendered using multithreaded mode
You can cut out multi-threading but that isn't the only contributor,that can occur with z depthed layers and or particles and or layer blending modes it is a complex problem that SM are very aware of and to their credit have tried very hard to find a solution. It does not happen for most situations...
- Fri Aug 03, 2012 3:52 pm
- Forum: Bug Discussions
- Topic: vibrating images when rendered using multithreaded mode
- Replies: 18
- Views: 9489
Re: vibrating images when rendered using multithreaded mode
Yeah, well, as I said you need to look in high resolution to really notice it.
But it looks really terrible on an HD screen...
And I would like to be able to render in multithreaded mode.......
I sent a support ticket to SM about this. Hope they'll figure it out for ASP9.
But it looks really terrible on an HD screen...
And I would like to be able to render in multithreaded mode.......
I sent a support ticket to SM about this. Hope they'll figure it out for ASP9.
- Fri Aug 03, 2012 3:39 pm
- Forum: Bug Discussions
- Topic: vibrating images when rendered using multithreaded mode
- Replies: 18
- Views: 9489
Re: vibrating images when rendered using multithreaded mode
I can't see the problem. Both clips appear identical to me. I even got up real close to the full screen monitor and hit play over and over. No vibrations I can see at all. Really? It's small, but it's there, in the first clip. (the second clip is as it should be, no distorision) If you look at the ...