Search found 6014 matches

by slowtiger
Sat Nov 10, 2007 12:11 pm
Forum: Tips & Techniques
Topic: Skinning a single-shape character
Replies: 16
Views: 5544

You absolutely need to build separate legs! If you build your beast in just one shape, you can't have one leg go over another because the fill colour will vanish in the overlapping area. Since your legs already are coloured differently from the body, it shouldn't be a problem to keep them separate. ...
by slowtiger
Fri Nov 09, 2007 11:28 am
Forum: Animation
Topic: Cut outs - does somebody else like to work in this style?
Replies: 8
Views: 2619

Wow, David, that's great! I was wondering why that file size was so big, but that's what textures do. Unfortunately paper scans and noise get completely lost when displayed in small windows on the web, they're only visible on the big screen.
by slowtiger
Fri Nov 09, 2007 11:09 am
Forum: Share Your Work
Topic: Walking test done in AS
Replies: 9
Views: 3827

I read that you should do your walks on 16's (16 frames) That's much too generalized to be correct. Walks can be done in any speed. You have to differenciate between the length of the walk and the fps rate of your film. Since traditional animation is done for film with a fixed 24 fps, all reference...
by slowtiger
Thu Nov 08, 2007 5:20 pm
Forum: How Do I...?
Topic: move layer path curves
Replies: 4
Views: 1259

Not layer, contact frame: the frame in which the object is at its lowest position.
by slowtiger
Thu Nov 08, 2007 10:53 am
Forum: How Do I...?
Topic: move layer path curves
Replies: 4
Views: 1259

I do all curvy motion paths by hand. This way I can place the keys where I want them which is much more subtle than any tweaking in graph mode. My way to do that, like a parable for a bouncing object: 1. Set start and end keys. (Like #1 and #13) 2. Set start key interpolation to linear. 3. Set middl...
by slowtiger
Thu Nov 08, 2007 10:43 am
Forum: Share Your Work
Topic: Walking test done in AS
Replies: 9
Views: 3827

From what I see (youtube doesn't allow frame-by-frame play) I'm under the impression that you've got one or two extra frames when his foot contacts the ground. This stops the whole fluid motion. You can duplicate your file and experiement with erasing one frame or two frames at those points.
by slowtiger
Wed Nov 07, 2007 11:13 pm
Forum: General Moho Discussion
Topic: re-coding quicktimes to SWF?
Replies: 4
Views: 1849

SWF ist grundsätzlich ein Vektorformat, es kann Bitmaps speichern (die intern als JPGs abgelegt werden), aber keine Videodaten - diese müssen extra auf einem Server liegen, im Format FLV (Flash Video), und werden zur Laufzeit geladen und eingebunden. Das steht alles in deinem Flash-Handbuch. AS benu...
by slowtiger
Wed Nov 07, 2007 9:46 pm
Forum: General Moho Discussion
Topic: re-coding quicktimes to SWF?
Replies: 4
Views: 1849

That's not possible. You could, however, do that operation in Flash, which involves to convert the Quicktime video into a Flash video and build an SWF file which contains the player to play it.
by slowtiger
Wed Nov 07, 2007 4:53 pm
Forum: How Do I...?
Topic: use bones
Replies: 4
Views: 1225

1. You need to complete your character if you want to animate it. Example: His right hand is not complete now.

2. It is best to separate the body parts from each other.

3. Your character looks nice, but it will not be easy to be set up for animation. You will need some time to do that.
by slowtiger
Wed Nov 07, 2007 10:49 am
Forum: Animation
Topic: the original movie
Replies: 1
Views: 1037

What a great find! It is definitely from that period, the movements of the characters and the jerkiness of cuts clearly indicates that. It is not by Lotte Reiniger: her movement would be a tad smoother, and overall production quality better. But the animator is equally skilled. It was done in Hollyw...
by slowtiger
Wed Nov 07, 2007 10:39 am
Forum: Share Your Work
Topic: Walking test done in AS
Replies: 9
Views: 3827

It's up to you how much work you want to spend on details. The walk can be used like this, if your film is a fast-paced story with lots of cuts. My personal preference would be to improve it a bit: right now the feet are sliding on the ground, and while the overall gestures are broad and exaggerated...
by slowtiger
Tue Nov 06, 2007 10:38 pm
Forum: Animation
Topic: Cut outs - does somebody else like to work in this style?
Replies: 8
Views: 2619

Yes, I remember. But I was specifically asking for drawn cutouts - sorry if that wasn't clear.

Today I saw another example of a nice style, at least in some scenes: http://dekku.blogspot.com/2007/11/stuar ... uckoo.html. The animation is ... well, we could do that better, right?
by slowtiger
Tue Nov 06, 2007 10:35 pm
Forum: How Do I...?
Topic: image vs vector CPU?
Replies: 7
Views: 1611

Correct.
by slowtiger
Tue Nov 06, 2007 7:18 pm
Forum: How Do I...?
Topic: image vs vector CPU?
Replies: 7
Views: 1611

The Mac render bug is a known issue. You can safely keep your long scenes and use the Batch Renderer.
by slowtiger
Tue Nov 06, 2007 12:11 pm
Forum: How Do I...?
Topic: image vs vector CPU?
Replies: 7
Views: 1611

Ah, this is a complicated subject. In short, it all depends on the power of your graphic card. Vector images have a small filesize, but need to be calculated for every frame. Many vectors slow down AS significantly. Image files stay as they are as long as they're not distorted, so it's only a matter...