Search found 42 matches
- Tue Mar 27, 2012 11:14 am
- Forum: General Moho Discussion
- Topic: i'm getting a little better
- Replies: 9
- Views: 1544
- Tue Mar 20, 2012 2:03 pm
- Forum: Other Software
- Topic: 3d animation
- Replies: 4
- Views: 2743
- Tue Mar 20, 2012 12:22 am
- Forum: Other Software
- Topic: Dogwaffle PDPro Updated (Howler)
- Replies: 4
- Views: 2359
emailed dogwaffle@thebest3d.com
It was from my Ipod,I emailed straight after receiving the newsletter.Anyway emailed again this time from desktop,maybe it didn't get through or something the first time.
Edit:
Got it now
It was from my Ipod,I emailed straight after receiving the newsletter.Anyway emailed again this time from desktop,maybe it didn't get through or something the first time.
Edit:
Got it now
- Mon Mar 19, 2012 10:00 pm
- Forum: Other Software
- Topic: Dogwaffle PDPro Updated (Howler)
- Replies: 4
- Views: 2359
- Thu Mar 01, 2012 11:16 pm
- Forum: Other Software
- Topic: Dogwaffle PDPro Updated (Howler)
- Replies: 4
- Views: 2359
Dogwaffle PDPro Updated (Howler)
http://www.thebest3d.com/howler/7/index.html A few things have been overhauled and some interesting features added some thing have been drastically enhanced,I like what's been done to the Curves tool(added in 7.1). http://www.thebest3d.com/howler/7/greatly-enhanced-curve-tool.html Motion Prediction ...
- Wed Jul 06, 2011 11:19 am
- Forum: Feature Request Discussions
- Topic: Precision Gradient creation
- Replies: 0
- Views: 1017
Precision Gradient creation
Now that gradients have transparency between layers for individual colours i thought more precise gradients could be made when more than 2 colours are used.My suggestions: An auto spacing button for the colours in the gradient box this could be evenly spaced and/or ever decreasing/increasing spacing...
- Sun Nov 14, 2010 3:53 pm
- Forum: Other Software
- Topic: Dogwaffle V5
- Replies: 0
- Views: 982
Dogwaffle V5
Very much like Deluxe paint,kinda Deluxe paint blended with Photoshop.Ive recentely got back into this as it has just had an update to V5. Its like a Photo editor like Photoshop with filters,layers and masking tools but also has very extensive animation tools(like Deluxe paint).In the Animation side...
- Wed Oct 20, 2010 1:22 am
- Forum: Feature Request Discussions
- Topic: Motion track skip frame?
- Replies: 0
- Views: 1216
Motion track skip frame?
Do you think it would be useful for the motion tracking to have a frame skip function as in it could track every 2 frame or every 3rd frame and so on.The idea is it could speed up the tracking process by a lot.As I see it this would work fine on videos with large but smooth motions.Maybe even having...
- Tue Oct 19, 2010 10:50 am
- Forum: How Do I...?
- Topic: Use motion tracking to fix handshake?
- Replies: 5
- Views: 937
- Mon Oct 18, 2010 10:08 pm
- Forum: Other Software
- Topic: Aegis animator
- Replies: 4
- Views: 2244
Aegis animator
Anyone remember this from the Amiga/Atari computers.For the time period it was a fantastic program and it was freeware I got it of a cover disk for the Atari.It was basically the vector part of Anim pro although you could also move about bitmap based objects(but not distort in anyway).Vectors were a...
- Mon Oct 18, 2010 9:29 pm
- Forum: How Do I...?
- Topic: Use motion tracking to fix handshake?
- Replies: 5
- Views: 937
Use motion tracking to fix handshake?
Is there an obvious way Im just not seeing?
If there isn't a solution then I think there could be a feature request to do some sort of reverse of 'Track layer to video'.
If there isn't a solution then I think there could be a feature request to do some sort of reverse of 'Track layer to video'.
- Wed Oct 13, 2010 2:44 pm
- Forum: General Moho Discussion
- Topic: phisycs problem
- Replies: 4
- Views: 784
- Sun Jul 25, 2010 10:34 am
- Forum: Bug Discussions
- Topic: None moving to moving(in the physics)
- Replies: 0
- Views: 959
None moving to moving(in the physics)
A key frame gets created when you change a physics object to moving(from none moving) further up the timeline even though it alters it for the whole animation, at the same time other objects behave as if it was still static.Of course you can avoid this by just not altering it beyond frame 0. If you ...
- Sat Jul 24, 2010 10:04 pm
- Forum: How Do I...?
- Topic: Force field in physics engine
- Replies: 5
- Views: 1338
- Tue Jul 20, 2010 12:47 pm
- Forum: How Do I...?
- Topic: Force field in physics engine
- Replies: 5
- Views: 1338
In the physics tab make the forcefield object into a none moving object ,the forcefield option is still selectable even though the motor options before it are ghosted(which might make you think everything below it is). As to what it does think of it as a fan gushing out a blast of air and the force ...