Search found 118 matches

by Breinmeester
Mon Jun 30, 2014 12:14 pm
Forum: Scripting
Topic: Automatic bone layer
Replies: 10
Views: 2370

Re: Automatic bone layer

Hi Jeremy, I tend to agree with the rest that it's better to have all the bones for these elements in one layer. It makes it a lot easier to edit the animation without losing oversight in the heap of different layers. Also, while Bone Groups is not a bad idea that i've been asking for myself, i thin...
by Breinmeester
Fri Jun 27, 2014 1:19 pm
Forum: Scripting
Topic: Automatic bone layer
Replies: 10
Views: 2370

Re: Automatic bone layer

That doesn't sound to hard to code, Jeremy. Can you be a little bit more specific on how it should work? I think i'd be able to build that in a short time.
by Breinmeester
Fri May 23, 2014 3:18 pm
Forum: Scripting
Topic: Is it possibile to execute a render through scripting?
Replies: 7
Views: 2681

Re: Is it possibile to execute a render through scripting?

Nah, haven't changed a thing. I think it gave me back these two paths in different instances: C:\Program Files\Anime Studio Pro 10\Resources\Support C:\Users\me\AppData\Roaming\Smith Micro\Anime Studio Pro\10 I'm guessing the path changes to wherever it last gathered data from. If you could check, t...
by Breinmeester
Fri May 23, 2014 10:51 am
Forum: Scripting
Topic: Is it possibile to execute a render through scripting?
Replies: 7
Views: 2681

Re: Is it possibile to execute a render through scripting?

Yeah, i found that one, but it points to a location where it saves or gets data from. On Windows its path somtimes even goes: users/me/appdata/roaming/...
I think i'll have to ask the user to point towards the .exe and use SavePrefs(prefs), prefs:SetString(path) to be able to recall it.
by Breinmeester
Thu May 22, 2014 1:07 pm
Forum: Scripting
Topic: Is it possibile to execute a render through scripting?
Replies: 7
Views: 2681

Re: Is it possibile to execute a render through scripting?

Hi Synthsin,

Thanks for your input.

I got it to work using:

Code: Select all

os.execute('start "Anime Studio Pro" "C:\\Program Files\\Anime Studio Pro 10\\Anime Studio Pro Win32.exe" -r "C:\\Projects\\file.anme"')
Do you know if there is a way to call the application path of AS?
by Breinmeester
Tue May 20, 2014 10:25 am
Forum: Scripting
Topic: Is it possibile to execute a render through scripting?
Replies: 7
Views: 2681

Is it possibile to execute a render through scripting?

I'd like to code an export script with certain set properties, but i wouldn't know where to start with the actual export command. Any help?
by Breinmeester
Fri Apr 11, 2014 7:51 pm
Forum: Scripting
Topic: I tried to fix Fazek's Line Replace tool for v10
Replies: 6
Views: 3305

Re: I tried to fix Fazek's Line Replace tool for v10

Yeah, i found out about that and changed all the getn() to #. But then the preview still didn't work. So i tried editing in the DrawMe(moho, view) of the Freehand tool, but that didn't work. And also some of the interpolations between the points went wonky where they didn't used to. I only gave it a...
by Breinmeester
Wed Apr 09, 2014 2:36 pm
Forum: Scripting
Topic: I tried to fix Fazek's Line Replace tool for v10
Replies: 6
Views: 3305

I tried to fix Fazek's Line Replace tool for v10

...but failed. Did anyone else have better luck (or skills)???
by Breinmeester
Wed Apr 02, 2014 10:55 am
Forum: Scripting
Topic: Detecting keyboard modifier status for Tool (Button) script
Replies: 6
Views: 2142

Re: Detecting keyboard modifier status for Tool (Button) scr

The Edit Keyboard Shortcuts dialog allows you to set modifier keys for tools. In your case you would have to have different tools for different key combinations, but that would take up too much space in the Tool window. If we could also set shortcuts for the Scripts menu, it wouldn't be a problem.
by Breinmeester
Fri Mar 07, 2014 11:41 am
Forum: Scripting
Topic: Saving a Frame or pose of a rig
Replies: 6
Views: 2809

Re: Saving a Frame or pose of a rig

I'm working on a script that saves the current pose from the timeline as an action at the press of a button. I have been lobbying for being able to exchange actions through the Library. That would be very handy for exchanging walkcycles, runcycles, blinks and character typical poses. If you'd like t...
by Breinmeester
Thu Dec 05, 2013 1:10 pm
Forum: Animation Jobs
Topic: Animators & Script writers needed!!!!!
Replies: 14
Views: 5812

Re: Animators & Script writers needed!!!!!

PeverallVibez wrote:Yeah, why want to help me?
Yes, why want to help you?

:lol:
by Breinmeester
Fri Nov 15, 2013 11:06 am
Forum: Scripting
Topic: Free transform tool
Replies: 24
Views: 32591

Re: Free transform tool

Hi Dauid,

I use tool a lot, especially on our current project. But i noticed it doesn't work when onionskinnig is on. The points snap back to their fAnimPos on mouse release. I have the same problem on my multi-layer magnet tool. If you or anybody else know how to fix it, it would be very welcome.
by Breinmeester
Sat Nov 02, 2013 4:37 pm
Forum: Scripting
Topic: Smart bone flipping and mirror point tool
Replies: 17
Views: 14718

Re: Smart bone flipping and mirror point tool

This looks handy and coulod be very valuable. Thanks a lot for sharing!! 8)
by Breinmeester
Mon Jun 17, 2013 9:49 am
Forum: Scripting
Topic: select across layers
Replies: 6
Views: 2055

Re: select across layers

Yeah, i got it working. But i want to add some more features.
by Breinmeester
Wed Jun 12, 2013 1:45 pm
Forum: Scripting
Topic: How to collect bone transformations on points?
Replies: 3
Views: 1693

Re: How to collect bone transformations on points?

Thanks, Genete. That sounds very complex and specific to only the bone distortion effect on a point. I take it smartbone influence isnt stored in the fPtMatrix, which would mean it's out of our reach. Do you have an example script you did these calculations for? I expect many scripters must have enc...