Search found 103 matches

by p8guitar
Sat Apr 03, 2021 10:58 pm
Forum: Bug Discussions
Topic: Export Animation produces huge enlarged arm layer
Replies: 2
Views: 2118

Export Animation produces huge enlarged arm layer

I've got an animation with two image layers (one image of a person and one image of a lower arm) and some vector layers. The animation preview looks ok, but the rendered movie shows the lower arm so much enlarged that is bigger than the whole person. Any ideas what might be the cause? I'm afraid tha...
by p8guitar
Sat Apr 03, 2021 10:00 pm
Forum: How Do I...?
Topic: locked bone is translated in the timeline?
Replies: 8
Views: 3133

Re: locked bone is translated in the timeline?

Thanks for the explanation Greenlaw! Actually the "lock bone" checkmarks of my target bones are greyed out, so I think it doesn't make a difference if a target bone is locked or not. I think I've set up the target bones like you described. They don't have parents, but when I move the hip b...
by p8guitar
Sat Apr 03, 2021 8:46 pm
Forum: How Do I...?
Topic: locked bone is translated in the timeline?
Replies: 8
Views: 3133

locked bone is translated in the timeline?

I have locked two "feet" bones and use them as targets for the shin bones. On frame 0, translating the hip bone rotates the leg bones as expected and the feet stay on the ground: https://1drv.ms/u/s!AsNedAPvuG2thWXz4EemXsrQGZAk?e=PVmUnr On any other frame, translating the hip bone just tra...
by p8guitar
Fri Apr 02, 2021 9:34 pm
Forum: How Do I...?
Topic: flexi-bind image
Replies: 5
Views: 2326

Re: flexi-bind image

synthsin75 wrote: Fri Apr 02, 2021 8:23 pm You probably need Bone>Use selected bones for flexi-binding.
yes, now the arm is bent, thanks!
When I select "use selected bones for flexi binding" the checkmark for "flexi bind layer" is removed, does that make sense? I'm still flexi-binding the layer?
by p8guitar
Fri Apr 02, 2021 8:21 pm
Forum: How Do I...?
Topic: flexi-bind image
Replies: 5
Views: 2326

flexi-bind image

I've got a layer with an image of an arm. I created two bones for the layer. Now I want to bend the lower part of the arm with the lower bone. The upper bone should fix the upper part of the arm in place. How do I do that? I think this should work with flexi-binding the two bones to the layer. I sel...
by p8guitar
Tue Mar 09, 2021 9:41 pm
Forum: Share Your Work
Topic: 'Greedtrap' music video
Replies: 0
Views: 4315

'Greedtrap' music video

I combined my limited animating skills with VJ software Resolume to create this video for my band moonbike.
Maybe the next video will feature the band dancing, but here a raised eyebrow must suffice... ;-)
by p8guitar
Tue Mar 09, 2021 9:31 pm
Forum: Share Your Work
Topic: Parallel Lines - new music video
Replies: 14
Views: 11040

Re: Parallel Lines - new music video

Very beautiful video and song, and very sad topic... :cry:
I really dig the dancing scene, incredibly lively although it is just a line!
by p8guitar
Wed Feb 17, 2021 8:53 pm
Forum: General Moho Discussion
Topic: mesh + bones animation = chaos
Replies: 7
Views: 3175

Re: mesh + bones animation = chaos

bbrraayyaann wrote: Wed Feb 17, 2021 2:28 am Hello, I already fixed it :
http://www.mediafire.com/file/ep3j0du1j ... .moho/file
I was able to fix it, but thank you :)
by p8guitar
Wed Feb 17, 2021 8:50 pm
Forum: General Moho Discussion
Topic: mesh + bones animation = chaos
Replies: 7
Views: 3175

Re: mesh + bones animation = chaos

For embedding images, you'll want to use the image address from "View original". As for the shoe, you have the shoe vector layer layer-bound to the B14 foot bone, but your shoe smart mesh is not. So when you rotate that foot bone, like you have in the file, it is actually rotating the sho...
by p8guitar
Tue Feb 16, 2021 10:21 pm
Forum: General Moho Discussion
Topic: mesh + bones animation = chaos
Replies: 7
Views: 3175

mesh + bones animation = chaos

I created a mesh so that I can turn a foot with a control lever (R5 Schuh), which works well. But when I move the foot bone, the foot is completely distorted. It seems like the mesh fights the movement that the foot bone wants to achieve. this doesn't happen with the left foot which doesn't have a m...
by p8guitar
Fri Feb 05, 2021 10:34 pm
Forum: How Do I...?
Topic: pan/translate a zoomed preview
Replies: 14
Views: 4374

Re: pan/translate a zoomed preview

So many options! :-)
I think I like your last idea best. With this method there is the least chance for me to mess something up...
by p8guitar
Thu Feb 04, 2021 9:25 pm
Forum: How Do I...?
Topic: pan/translate a zoomed preview
Replies: 14
Views: 4374

Re: pan/translate a zoomed preview

Using the camera to get a zoomed in render makes very much sense for my current workflow, that's a good idea. It will need some time (or a lot... :roll: ) until I'm finished with the head , and then I can just reset the camera.
For the alternative: how do I mute the transform?
by p8guitar
Thu Feb 04, 2021 8:30 pm
Forum: How Do I...?
Topic: pan/translate a zoomed preview
Replies: 14
Views: 4374

Re: pan/translate a zoomed preview

Oh, I see. In a Ctrl-R render, I'm able to zoom with the mouse wheel and pan with the right mouse button. Clicking Restore Defaults will reset the view. If that's not working, you can access the image directly by clicking Render Cache and open the image with your preferred image viewer. (I use XnVi...
by p8guitar
Thu Feb 04, 2021 8:25 pm
Forum: How Do I...?
Topic: pan/translate a zoomed preview
Replies: 14
Views: 4374

Re: pan/translate a zoomed preview

You can set the originpoint of your caracter to the head of this figure. Press O to select the Originpoint tool. Then click in the middle of the head en after that you could enlarge the figure. The head now should stay in the center of the view. Unfortunately this doesn't make a difference, the hea...
by p8guitar
Thu Feb 04, 2021 8:18 pm
Forum: How Do I...?
Topic: pan/translate a zoomed preview
Replies: 14
Views: 4374

Re: pan/translate a zoomed preview

No, I mean just the preview you create with ctrl+R. I want to check how the halo effect looks that I use for the beard and hair, therefore I create the preview.