Search found 214 matches
- Wed Mar 14, 2018 3:25 am
- Forum: Bug Discussions
- Topic: Rendering Issues
- Replies: 4
- Views: 2557
Rendering Issues
Is it normal to have renders that get to a certain point and never complete? I have an animation that's about 90 seconds long that just can't seem to render in one go. It seems like a relatively simple scene (a single rigged character with limited background elements) and I'm only rendering it out a...
- Tue Feb 13, 2018 4:37 am
- Forum: How Do I...?
- Topic: masking rigged characters best practices
- Replies: 6
- Views: 1298
Re: masking rigged characters best practices
thanks for the input, everybody! my background is in flash/after effects, so, it's been an interesting/fun/frustrating process learning how to best utilize moho, but it's great to have such a helpful forum. and to answer greenlaw, I think using the reference layer is going to work best with the way ...
- Mon Feb 12, 2018 5:49 pm
- Forum: How Do I...?
- Topic: masking rigged characters best practices
- Replies: 6
- Views: 1298
Re: masking rigged characters best practices
Funny, I actually normally put the table in the rig these days ( bound to a special table bone which is not parented to any other bone) , Of course the other character would need a reference or duplicate with half the table masked out. that's interesting! So, if you had a hand rig that is interacti...
- Mon Feb 12, 2018 7:02 am
- Forum: How Do I...?
- Topic: masking rigged characters best practices
- Replies: 6
- Views: 1298
masking rigged characters best practices
hello! i'm a new user with some masking questions! in the shot below (with rigged characters behind a vector layer), if I wanted one of the characters to have one of their arms above the table, is there some special way to achieve this? I tried moving the table layer inside of the character rig, but...