Search found 29 matches

by zjjt
Thu Jan 29, 2015 11:50 am
Forum: Share Your Work
Topic: CAN FIGHTER 2015
Replies: 7
Views: 930

Re: CAN FIGHTER 2015

oops sorry i mispell his name it is yang shi from china his work is quite good here is a link

https://www.youtube.com/watch?v=IJj3u_RQrqY
by zjjt
Wed Jan 28, 2015 9:55 pm
Forum: Share Your Work
Topic: CAN FIGHTER 2015
Replies: 7
Views: 930

Re: CAN FIGHTER 2015

thank you @3deeguy i will try to do a much more elaborated work and post it on the forum ...kinda like an anime just to test how i apply the animations principles.... have you seen shanshi's work the chinese guy who puts his reel on youtube the guy's animation is really awesome do you know how he di...
by zjjt
Tue Jan 27, 2015 3:36 pm
Forum: Share Your Work
Topic: CAN FIGHTER 2015
Replies: 7
Views: 930

Re: CAN FIGHTER 2015

well thank you.i am very proud of it actually apart from the musics and sound fx it was all made with AS from drawing the characters to the animation.

thnks again for sharing your thoughts :wink:
by zjjt
Tue Jan 27, 2015 12:17 pm
Forum: Share Your Work
Topic: CAN FIGHTER 2015
Replies: 7
Views: 930

CAN FIGHTER 2015

[hellow fellow animators here's a little something i put up for the african football championship. :) I hope you guys will like it and if possible share your insights regarding the animation process and show me how i could hone my skills. thank you. ZJJT :mrgreen: [youtube]https://www.youtube.com/wa...
by zjjt
Mon Dec 29, 2014 11:14 am
Forum: General Moho Discussion
Topic: Transform points tool weird behaviour while in action
Replies: 4
Views: 1023

Re: Transform points tool weird behaviour while in action

thank you for your insight man.i took a long time to answer as i was away from my computer due to the xmas festivities.i did it and it works.

thanks
by zjjt
Tue Dec 23, 2014 10:52 am
Forum: General Moho Discussion
Topic: Transform points tool weird behaviour while in action
Replies: 4
Views: 1023

Re: Transform points tool weird behaviour while in action

allright thanks for checking it out man...as i told you this file is outdated.here is the updated one ,the one i got problems with .i changed the bec bone layer into a group layer so that i can operate all my default bone animations from the "Kramo" layer. try to enter the head_turn action...
by zjjt
Mon Dec 22, 2014 1:49 pm
Forum: General Moho Discussion
Topic: Transform points tool weird behaviour while in action
Replies: 4
Views: 1023

Transform points tool weird behaviour while in action

Hi guys it's been a long time since i had a problem i couldn't solve on my own in AS10 so here i am.Im doing my usual head_turns routine on a chicken rig and on the mouth part i use the layer transform tool to move the beak to the location i desire(until there it works wonderfully) and then i shift ...
by zjjt
Fri Dec 05, 2014 11:01 am
Forum: How Do I...?
Topic: how to duplicate a head_turn action for the other side
Replies: 5
Views: 2700

Re: how to duplicate a head_turn action for the other side

Thank you buddy for taking the time to answer my question.yes i would really like to see the revised file i will study it and redo the turn myself so that i can learn all the steps you described above.

thanks again :o
by zjjt
Thu Dec 04, 2014 6:55 pm
Forum: How Do I...?
Topic: Eyes and mouth won't turn along with remaining head
Replies: 13
Views: 3428

Re: Eyes and mouth won't turn along with remaining head

i had the same problem todays my eyes were in a seperate bone layer so what i did was removing all the vector layer from the eye bone layer thus deleting it and re-did the head turn...i noticed that the problem you have happened for me and still happens when i am on frame 0 but when animating it wor...
by zjjt
Thu Dec 04, 2014 3:37 pm
Forum: How Do I...?
Topic: how to duplicate a head_turn action for the other side
Replies: 5
Views: 2700

how to duplicate a head_turn action for the other side

let's say i made my turn so i have only the left side head turn in an action stored in a bone called HT with -70 and 70 as angle constraints.from 0 to 70 i did the left_head turn and i stored it in an action called HT.now i want to have a second action called HT 2 that will hold the right_head turn ...
by zjjt
Fri Nov 14, 2014 2:43 pm
Forum: Tips & Techniques
Topic: Character design tips in AS 10
Replies: 2
Views: 2477

Re: Character design tips in AS 10

thank you for your answer man it really helps out.i ve been off the forum for a very long time ....I finally understand how i can use AS effectively.thank you again
by zjjt
Tue Oct 21, 2014 1:02 pm
Forum: Tips & Techniques
Topic: Character design tips in AS 10
Replies: 2
Views: 2477

Character design tips in AS 10

Hello guys i am beginning with anime studio and so far i find it fascinating...i have a few questions and it will help me so much if you give me advices.In anime studio 10 you have the feature called smart dials and ive seen that you can do a lot of things with it. let's take a character who has to ...
by zjjt
Mon Oct 20, 2014 10:07 am
Forum: Share Your Work
Topic: Goku being pooped on
Replies: 7
Views: 1007

Re: Goku being pooped on

well guys am glad u liked it ...i am beginning with anime studio and so far i find it fascinating...i have a few questions and it will help me so much if you give me advices.In anime studio 10 you have the feature called smart dials and ive seen that you can do a lot of things with it. let's take a ...
by zjjt
Fri Oct 17, 2014 1:52 pm
Forum: Share Your Work
Topic: Goku being pooped on
Replies: 7
Views: 1007

Goku being pooped on

Hi guys i am very excited to present you this little animation of mine....it isnt what i had in mind first but i guess i will get better at animation with time.for drawing am already good enough i think .id'like to take this opportunity to ask yu what would be the best way to design a character in A...