Search found 250 matches
- Sat Dec 03, 2005 11:52 am
- Forum: Bug Discussions
- Topic: Wierd Gradient Bug
- Replies: 4
- Views: 3376
Wierd Gradient Bug
I started with a layer, immune to camera movements, containing a shape with a gradient fill. I then created an other layer and rotated it with the "rotate layer X" tool. It now looked like this: http://www.geocities.com/hiddicop/GrBug1.jpg I moved the camera, and pitched it, and the result...
- Sun Nov 20, 2005 9:39 pm
- Forum: Share Your Work
- Topic: concrete effects for new users
- Replies: 3
- Views: 1543
- Sun Nov 20, 2005 9:27 pm
- Forum: Share Your Work
- Topic: Island of Infinite Insanity
- Replies: 10
- Views: 3295
- Sun Nov 20, 2005 1:00 pm
- Forum: Share Your Work
- Topic: Island of Infinite Insanity
- Replies: 10
- Views: 3295
For those who can't watch it, I uploaded it again, with the DivX codec this time. Here it is. How did you do it all? :) Well, it's rather simple. Images as backgrounds, animation with Moho, and then either greenscreening in EditStudio or masking in Moho. What 3D software did you use? The software I ...
- Sat Nov 19, 2005 12:07 pm
- Forum: Share Your Work
- Topic: Island of Infinite Insanity
- Replies: 10
- Views: 3295
Island of Infinite Insanity
This isn't entirely made in moho, but I guess I can share it here anyway, cause without moho I could never have done it - not even most of the non-animated parts. It's quite long - 10 minutes - and it's 25 mb big. This is my first try at making movies like this, so there is lots of tings that could ...
- Mon Nov 07, 2005 8:32 pm
- Forum: Tips & Techniques
- Topic: This is a forum for offering tips, not requesting them.
- Replies: 4
- Views: 3226
- Mon Nov 07, 2005 10:46 am
- Forum: Scripting
- Topic: hanging_layer? Clues? Seemed easy but...
- Replies: 7
- Views: 4198
- Tue Sep 27, 2005 6:32 pm
- Forum: Feature Request Discussions
- Topic: Outlines and Fills
- Replies: 3
- Views: 1533
Outlines and Fills
Just a small thing I noticed when working with small details. If I have a very small object which should have an outline, the outline will cover the fill. There should be a way to make the outline render below the fill (without haveing to create to seperate fills).
- Mon Sep 05, 2005 6:46 pm
- Forum: Scripting
- Topic: Uniform Layer Scale (new script)
- Replies: 7
- Views: 4252
Only one thing, seems like the Rigth Mouse Button click and drag function in numerical box has a weird results, can be? For me it works without any problem at all. What happens when you right-click and drag? (Gosh, I didn't even know about this click-n'-drag function until now. I've said it before,...
- Sun Aug 21, 2005 1:07 pm
- Forum: Tips & Techniques
- Topic: Layer visibility tip.
- Replies: 2
- Views: 3110
- Mon Aug 01, 2005 7:14 pm
- Forum: Scripting
- Topic: ...LIGHTING IDEA!!!
- Replies: 5
- Views: 3705
- Mon Aug 01, 2005 7:12 pm
- Forum: Scripting
- Topic: ...LIGHTING IDEA!!!
- Replies: 5
- Views: 3705
Okay, I might have an idea here, but I need the answer on a couple of questions: 1. Is there any way to, using LUA, calculate the distance between one object and another? 2. Is there any way to create an object at every, let say 20 pixles on every layer in a project? If I have a square and want a ci...
- Thu Jul 28, 2005 5:17 pm
- Forum: Scripting
- Topic: Grid maker
- Replies: 20
- Views: 10150
Okay, now it's getting better. Alot better. I'll peraps even make an animation made entirely with this tool for drawing. A little origami-looking animation like this (a simple scene that I made with this tool. Very simple, but it shows what you can do with the tool): http://www.geocities.com/hiddico...
- Sun Jul 24, 2005 9:49 pm
- Forum: Scripting
- Topic: ...LIGHTING IDEA!!!
- Replies: 5
- Views: 3705
- Fri Jul 22, 2005 10:58 am
- Forum: Scripting
- Topic: Grid maker
- Replies: 20
- Views: 10150
I like the tool, and in some situations it's very usefull, and saves a lot of time. There are somethings that could get better (there were a couple of extra points on some places, and some other small things) but otherwise it's good. I made a quick test with it and came up with this (just in case yo...