Search found 6016 matches
- Tue Nov 06, 2007 7:18 pm
- Forum: How Do I...?
- Topic: image vs vector CPU?
- Replies: 7
- Views: 1611
- Tue Nov 06, 2007 12:11 pm
- Forum: How Do I...?
- Topic: image vs vector CPU?
- Replies: 7
- Views: 1611
Ah, this is a complicated subject. In short, it all depends on the power of your graphic card. Vector images have a small filesize, but need to be calculated for every frame. Many vectors slow down AS significantly. Image files stay as they are as long as they're not distorted, so it's only a matter...
- Mon Nov 05, 2007 11:46 pm
- Forum: How Do I...?
- Topic: A very complicated character rig.
- Replies: 11
- Views: 2349
- Mon Nov 05, 2007 10:29 am
- Forum: How Do I...?
- Topic: global keyframe
- Replies: 3
- Views: 904
- Mon Nov 05, 2007 10:27 am
- Forum: Share Your Work
- Topic: cat
- Replies: 3
- Views: 1782
- Mon Nov 05, 2007 10:19 am
- Forum: Animation
- Topic: Cut outs - does somebody else like to work in this style?
- Replies: 8
- Views: 2620
Cut outs - does somebody else like to work in this style?
http://www.michaelspornanimation.com/splog/?p=1264 features a handful of stills of the film "The Merry Circus" by Jiri Trnka. I wonder if anyone creates and thinks along those visuals today.
- Sun Nov 04, 2007 10:21 am
- Forum: Tips & Techniques
- Topic: Old-fashioned cartoon movement
- Replies: 16
- Views: 9868
You need to study your subject first. Get a decent DVD and play it frame-by-frame. Much animation on Flintstones seems to be done on two's (I don't have any copy here). You could mimick that effect by setting your fps to 12, or by putting a keyframe every 2 frames while having the project play at 24...
- Sat Nov 03, 2007 11:13 am
- Forum: General Moho Discussion
- Topic: General Workflow?
- Replies: 4
- Views: 1911
- Fri Nov 02, 2007 11:36 pm
- Forum: General Moho Discussion
- Topic: General Workflow?
- Replies: 4
- Views: 1911
Actions for blinks etc - definitely. Mouth shapes as different layers grouped inside switch layers. I have a project which has all mouths in one switch, named a_smile and a_angry and so on. You don't need that many mouths over all. Rigging strongly depends on your character and your style of animati...
- Fri Nov 02, 2007 10:40 am
- Forum: Animation
- Topic: Cable trailer
- Replies: 2
- Views: 1229
- Thu Nov 01, 2007 1:33 pm
- Forum: Tips & Techniques
- Topic: printing images from AS
- Replies: 4
- Views: 1885
- Wed Oct 31, 2007 5:33 pm
- Forum: How Do I...?
- Topic: Embed images with Anime file?
- Replies: 8
- Views: 1692
- Wed Oct 31, 2007 2:01 pm
- Forum: Share Your Work
- Topic: First Animation
- Replies: 5
- Views: 1718
- Wed Oct 31, 2007 10:25 am
- Forum: General Moho Discussion
- Topic: Point join problem?
- Replies: 24
- Views: 7281
The shape hasn't a fixed rotation point, as it is, I believe, always calculated from all points you have selected. Easiest way to have a certain pivot point for a shape would be to leave it on its own level and adjust the level's origin. The broken lines are a common bug in my current work (I didn't...
- Mon Oct 29, 2007 10:23 am
- Forum: General Moho Discussion
- Topic: Keyframe Transfer?
- Replies: 1
- Views: 1350