Search found 321 matches
- Mon Oct 12, 2009 6:59 am
- Forum: General Moho Discussion
- Topic: When Lip Sync-ing....
- Replies: 8
- Views: 2272
- Mon Oct 12, 2009 5:01 am
- Forum: General Moho Discussion
- Topic: Be a while before start animating
- Replies: 23
- Views: 4070
- Mon Oct 12, 2009 4:37 am
- Forum: Bug Discussions
- Topic: is it just me?
- Replies: 5
- Views: 1840
- Wed Oct 07, 2009 10:57 pm
- Forum: General Moho Discussion
- Topic: Introduction and Rendering Question
- Replies: 13
- Views: 4203
When I use the uncompressed AVI render, I have a choice between a V210 or a UYVY codec. That's not something I've ever heard of before. When I choose uncompressed, there is no codec to choose from, it's just uncompressed. Maybe that PNG codec that you mentioned would work. I usually use animation c...
- Wed Oct 07, 2009 10:09 pm
- Forum: General Moho Discussion
- Topic: Introduction and Rendering Question
- Replies: 13
- Views: 4203
Try rendering out of Premiere as an uncompressed AVI, then use VirtualDub to compress for YouTube using MPEG. http://www.virtualdub.org/ Always use an uncompressed, or lossless codec while working on the project. Compress to a web format only after you have a completed animation. I usually use Quick...
- Wed Oct 07, 2009 2:46 am
- Forum: How Do I...?
- Topic: Field rendering and motion blur
- Replies: 28
- Views: 4342
Field rendering and motion blur
One thing I noticed working with ASP is that there doesn't seem to be an option for field rendering. Am I wrong? When the camera does a quick move, I really notice the stuttering effect. I tried the motion blur, but the results were really poor and took way to long to render. Field rendering would b...
- Wed Oct 07, 2009 2:05 am
- Forum: General Moho Discussion
- Topic: Introduction and Rendering Question
- Replies: 13
- Views: 4203
Hey Finkdaddy, Here in NTSC land, the square pixel dimensions for output are 720x540 @72 dpi. 72 dpi is the correct resolution for TV. 29.97 FPS, not 24. This is for regular size video (4:3 aspect ratio), not HD (16:9). If you are uploading to YouTube this stuff isn't as important as if you are goin...
- Tue Oct 06, 2009 7:11 am
- Forum: Bug Discussions
- Topic: Clear animation from layer error
- Replies: 8
- Views: 2655
Invisible keyframes
I have been having a similar issue. I'm not sure if it's the same thing. I think this happened when I imported a Adobe Illustrator file while the timeline pointer was not at 0. I used the Sequencer to move it to frame 0. This seemed to cause some problems that weren't clear right away. I sized the i...
- Tue Oct 06, 2009 6:57 am
- Forum: Bug Discussions
- Topic: is it just me?
- Replies: 5
- Views: 1840
- Tue Oct 06, 2009 6:55 am
- Forum: Feature Request Discussions
- Topic: Add noise to channels with more control
- Replies: 0
- Views: 1361
Add noise to channels with more control
I was trying to use channel noise to animate teeth chattering, but it wasn't working because there is no control over which axis of movement the noise is applied to. It's applied to all. In the case of layer translation, it even applies to layer order, which I don't even have turned on. My jaw layer...
- Sun Oct 04, 2009 10:14 pm
- Forum: Bug Discussions
- Topic: Bones losing their binding - and bad bone dynamics
- Replies: 4
- Views: 2012
- Sat Oct 03, 2009 9:37 am
- Forum: Bug Discussions
- Topic: Bones losing their binding - and bad bone dynamics
- Replies: 4
- Views: 2012
Shouldn't bone dynamics be based on the nearest keyframes? Why should it matter how fast I scrubbed through the timeline? That's irrelevant and deceptive for previewing. When I click on frame 50 and render it should always look the same. Is there a way to calculate the bone dynamics and bake the mot...
- Sat Oct 03, 2009 6:38 am
- Forum: Bug Discussions
- Topic: Bones losing their binding - and bad bone dynamics
- Replies: 4
- Views: 2012
Bones losing their binding - and bad bone dynamics
Is it my imagination, or are my bones losing their bindings? On many occasions I have set up bones and gotten them to work right. Later I will open the same file and find that pieces of my character are moving around which shouldn't be. I know I had them working, but now, they're not working right. ...
- Wed Sep 30, 2009 10:27 pm
- Forum: How Do I...?
- Topic: keyframing changes using actions
- Replies: 3
- Views: 893
If you want to move the 1 frame poses by the time line and you want all the sub layers follow, you can use the poses script or the bone morph dial script. The first one is available for non pro. I haven't tested the second one, though but I believe that is better than the first one in term of perfo...
- Wed Sep 30, 2009 9:34 pm
- Forum: How Do I...?
- Topic: keyframing changes using actions
- Replies: 3
- Views: 893
keyframing changes using actions
I decided to try doing a head turn using actions. I did some research, and watched a tutorial on YouTube, but I still have some questions. One thing I discovered is that unlike using a switch layer, keyframing is much more difficult. I have several layers involved in the actions. I am using a group ...