Search found 321 matches

by SpaceBoy64
Mon Oct 12, 2009 6:59 am
Forum: General Moho Discussion
Topic: When Lip Sync-ing....
Replies: 8
Views: 2272

I bought some pre-made characters just to see how they were set up and I was very surprised to find that none of them were set up to use switch layer interpolation and most all of them had a standard set of phoneme shapes which I found to be less than adequate. What does "etc" mean exactly...
by SpaceBoy64
Mon Oct 12, 2009 5:01 am
Forum: General Moho Discussion
Topic: Be a while before start animating
Replies: 23
Views: 4070

Some things can be drawn together on one layer with passable results, but you will probably want to draw things on separate layers for various reasons.
by SpaceBoy64
Mon Oct 12, 2009 4:37 am
Forum: Bug Discussions
Topic: is it just me?
Replies: 5
Views: 1840

I did accidentally type Ctrl-T instead of Ctrl-R and I thought the program had frozen up. It wouldn't do anything for a minute or two until all the fonts had loaded.
by SpaceBoy64
Wed Oct 07, 2009 10:57 pm
Forum: General Moho Discussion
Topic: Introduction and Rendering Question
Replies: 13
Views: 4203

When I use the uncompressed AVI render, I have a choice between a V210 or a UYVY codec. That's not something I've ever heard of before. When I choose uncompressed, there is no codec to choose from, it's just uncompressed. Maybe that PNG codec that you mentioned would work. I usually use animation c...
by SpaceBoy64
Wed Oct 07, 2009 10:09 pm
Forum: General Moho Discussion
Topic: Introduction and Rendering Question
Replies: 13
Views: 4203

Try rendering out of Premiere as an uncompressed AVI, then use VirtualDub to compress for YouTube using MPEG. http://www.virtualdub.org/ Always use an uncompressed, or lossless codec while working on the project. Compress to a web format only after you have a completed animation. I usually use Quick...
by SpaceBoy64
Wed Oct 07, 2009 2:46 am
Forum: How Do I...?
Topic: Field rendering and motion blur
Replies: 28
Views: 4342

Field rendering and motion blur

One thing I noticed working with ASP is that there doesn't seem to be an option for field rendering. Am I wrong? When the camera does a quick move, I really notice the stuttering effect. I tried the motion blur, but the results were really poor and took way to long to render. Field rendering would b...
by SpaceBoy64
Wed Oct 07, 2009 2:05 am
Forum: General Moho Discussion
Topic: Introduction and Rendering Question
Replies: 13
Views: 4203

Hey Finkdaddy, Here in NTSC land, the square pixel dimensions for output are 720x540 @72 dpi. 72 dpi is the correct resolution for TV. 29.97 FPS, not 24. This is for regular size video (4:3 aspect ratio), not HD (16:9). If you are uploading to YouTube this stuff isn't as important as if you are goin...
by SpaceBoy64
Tue Oct 06, 2009 7:11 am
Forum: Bug Discussions
Topic: Clear animation from layer error
Replies: 8
Views: 2655

Invisible keyframes

I have been having a similar issue. I'm not sure if it's the same thing. I think this happened when I imported a Adobe Illustrator file while the timeline pointer was not at 0. I used the Sequencer to move it to frame 0. This seemed to cause some problems that weren't clear right away. I sized the i...
by SpaceBoy64
Tue Oct 06, 2009 6:57 am
Forum: Bug Discussions
Topic: is it just me?
Replies: 5
Views: 1840

I have seen this too. Sometimes I see what looks like an alpha channel in the flash.
by SpaceBoy64
Tue Oct 06, 2009 6:55 am
Forum: Feature Request Discussions
Topic: Add noise to channels with more control
Replies: 0
Views: 1361

Add noise to channels with more control

I was trying to use channel noise to animate teeth chattering, but it wasn't working because there is no control over which axis of movement the noise is applied to. It's applied to all. In the case of layer translation, it even applies to layer order, which I don't even have turned on. My jaw layer...
by SpaceBoy64
Sun Oct 04, 2009 10:14 pm
Forum: Bug Discussions
Topic: Bones losing their binding - and bad bone dynamics
Replies: 4
Views: 2012

Dynamics are based on the "previous" frame. If you jump from frame 2 to frame 50 then the dynamics on frame 50 are based on frame 2 not frame 49. I think it would be a simple fix to simply have this difference always based on the actual previous frame (49 in this case) rather than the las...
by SpaceBoy64
Sat Oct 03, 2009 9:37 am
Forum: Bug Discussions
Topic: Bones losing their binding - and bad bone dynamics
Replies: 4
Views: 2012

Shouldn't bone dynamics be based on the nearest keyframes? Why should it matter how fast I scrubbed through the timeline? That's irrelevant and deceptive for previewing. When I click on frame 50 and render it should always look the same. Is there a way to calculate the bone dynamics and bake the mot...
by SpaceBoy64
Sat Oct 03, 2009 6:38 am
Forum: Bug Discussions
Topic: Bones losing their binding - and bad bone dynamics
Replies: 4
Views: 2012

Bones losing their binding - and bad bone dynamics

Is it my imagination, or are my bones losing their bindings? On many occasions I have set up bones and gotten them to work right. Later I will open the same file and find that pieces of my character are moving around which shouldn't be. I know I had them working, but now, they're not working right. ...
by SpaceBoy64
Wed Sep 30, 2009 10:27 pm
Forum: How Do I...?
Topic: keyframing changes using actions
Replies: 3
Views: 893

If you want to move the 1 frame poses by the time line and you want all the sub layers follow, you can use the poses script or the bone morph dial script. The first one is available for non pro. I haven't tested the second one, though but I believe that is better than the first one in term of perfo...
by SpaceBoy64
Wed Sep 30, 2009 9:34 pm
Forum: How Do I...?
Topic: keyframing changes using actions
Replies: 3
Views: 893

keyframing changes using actions

I decided to try doing a head turn using actions. I did some research, and watched a tutorial on YouTube, but I still have some questions. One thing I discovered is that unlike using a switch layer, keyframing is much more difficult. I have several layers involved in the actions. I am using a group ...