Search found 2591 matches

by funksmaname
Tue Aug 30, 2016 3:48 am
Forum: General Moho Discussion
Topic: Character Drawings for conversion to Vector
Replies: 3
Views: 1036

Re: Character Drawings for conversion to Vector

just for fun and practice, just google image search 'character sheet' and go from there...
by funksmaname
Mon Aug 29, 2016 10:56 pm
Forum: Bug Discussions
Topic: Moho Pro 12 - Export V11 Bug
Replies: 2
Views: 1313

Re: Moho Pro 12 - Export V11 Bug

Hey McCoy, does the same thing happen if you manually rename the v11 file to .anme rather than .moho? Unrelated, you might want to look into panning your voice to the middle, I imagine it would get tiring to only hear it through the left channel for long periods (I hear the windows sounds on the rig...
by funksmaname
Mon Aug 29, 2016 10:38 pm
Forum: General Moho Discussion
Topic: Image sequences import in Moho 12
Replies: 10
Views: 3332

Re: Image sequences import in Moho 12

is there a way to import a GIF as a broken down sequence rather than a single non-animating image?
by funksmaname
Thu Aug 25, 2016 2:26 am
Forum: Scripting
Topic: Script idea for magnet mod: relax
Replies: 6
Views: 3190

Re: Script idea for magnet mod: relax

w00t! Well, say you smoosh some points about with the magnet tool, the only ways to unsmoosh them is either to continue using the magnet tool and pulling things back (often creating more of a smoosh than before), or copying their previous position from a key. What you might want to do is just 'relax...
by funksmaname
Thu Aug 25, 2016 1:53 am
Forum: How Do I...?
Topic: Repositioning Bone Smart Bones
Replies: 10
Views: 1214

Re: Repositioning Bone Smart Bones

without playing with it, it's a theory, but you can create a smart action for the main hair bone, copy the mainline into it, tidy it up and move it as it turns to the left...
by funksmaname
Wed Aug 24, 2016 1:55 am
Forum: How Do I...?
Topic: Repositioning Bone Smart Bones
Replies: 10
Views: 1214

Re: Repositioning Bone Smart Bones

he may be able to paste the movement into the hair bone and make it smart (as well as move it across) at the same time...? As long as it's animated and not flipped.
by funksmaname
Wed Aug 24, 2016 12:24 am
Forum: How Do I...?
Topic: Repositioning Bone Smart Bones
Replies: 10
Views: 1214

Re: Repositioning Bone Smart Bones

I don't believe there is no way to achieve what you are trying to achieve any other way... you just haven't figured out how yet :) If you PM me the file, I'll take a look at it - I suspect you can copy your existing move into the main ponytail bone as a smart action - whether you need the other trai...
by funksmaname
Tue Aug 23, 2016 5:23 am
Forum: How Do I...?
Topic: How to make an object follow behind another?
Replies: 2
Views: 419

Re: How to make an object follow behind another?

you could either use follow path, or just duplicate the leading object and stagger the keyframes so they trail
by funksmaname
Mon Aug 22, 2016 3:03 am
Forum: General Moho Discussion
Topic: Please Allow View Zooming to Cursor Location
Replies: 11
Views: 1587

Re: Please Allow View Zooming to Cursor Location

I tend to use Shift + RMB to zoom as the stylus has no mouse wheel... but I do it with the mouse out of habit too. The fact it doesn't center on the cursor isn't a big PITA, but I suppose could work just fine. I then use RMB to pan, so adding/releasing shift and moving the mouse with RMB gets the jo...
by funksmaname
Fri Aug 19, 2016 5:08 am
Forum: Scripting
Topic: Script idea for magnet mod: relax
Replies: 6
Views: 3190

Script idea for magnet mod: relax

Hey, just messing with mesh warp and thought it would be cool if there was a way to 'relax' magnet edits towards points position at a different frame (initially, frame 0 position, but maybe could be set by one of the timline markers or something?) Similar to when you use the liquify tool in photosho...
by funksmaname
Fri Aug 19, 2016 2:35 am
Forum: General Moho Discussion
Topic: Moho 12 running slow? Spinning beach ball
Replies: 32
Views: 10450

Re: Moho 12 running slow? Spinning beach ball

Problem with that is if you crash you lose - remember to save regularly!
by funksmaname
Fri Aug 19, 2016 2:21 am
Forum: Feature Request Discussions
Topic: Auto freeze keyframes for layer, too?
Replies: 11
Views: 7119

Re: Auto freeze keyframes for layer, too?

I think what it's effectively doing is 'freezing' any other element that would be effected on the same animation channel - so 'all points' or 'all bones' since many different points/bones live on those tracks it makes sure they are all kept in situ. The freezing is more about locking a pose, and lay...
by funksmaname
Thu Aug 18, 2016 2:27 am
Forum: General Moho Discussion
Topic: Invisible Stroke giving me weird edge
Replies: 4
Views: 735

Re: Invisible Stroke giving me weird edge

how about adding a little patch of the same colour and cover the seam - moving it using smart bones where necessary
by funksmaname
Mon Aug 15, 2016 10:53 pm
Forum: General Moho Discussion
Topic: Moho 12 Bugs
Replies: 52
Views: 11155

Re: Moho 12 Bugs

problem with that is the effect of compound influences can't be corrected (such as squash/stretch bone adjustment) - I think this needs swift squashing!
by funksmaname
Mon Aug 15, 2016 10:44 pm
Forum: General Moho Discussion
Topic: Moho 12 Bugs
Replies: 52
Views: 11155

Re: Moho 12 Bugs

A bug well found.

Greenlaw, it works as expected as long as you dont try to add bezier handle adjustment in the mainline to handles already influenced by a bone - if you don't do any bezier correction outside of an action (for affected points) then you shouldn't see weirdness...